The Convict (Neutral Killer)

Capital Punishment (Passive): You will die at the end of day 9.
Psychotic (Passive): You are Immune to Death, Redirection, and ALL occupation.

Listen In (Day): You will see all communication between the prince and the jailed person [1 Use].
Lie (Day): Night results from investigative actions (Other than follow) will result in the class you select [3 Uses].

Slit throat (Night): Kill a person. If target survives they will bleed and will die in 2 nights if not healed. [Infinite Uses]
Hide the evidence (Night): Kill a person. Their logs will be inaccessible [2 uses]

Goal: Kill all members of the main factions.

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Imagine if no one kills but you. No one executes anyone as well.

He would lose still

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The point of this class is to play really aggressive. The Convict is really powerful and the Capital Punishment balances it out

I’d just remove capital punishment entirely but also remove mutiny and then make slit kill survivors in 1 night instead of 2 so it is identical to Hunter wolf

But that eliminates a lot from it like
-The unique aspect of the class
-It actually living/dying to its namesake

It’s day ability’s already make it unique. And it’s namesake is already the core game mechanic, it just leads to anti-climatic endgame.

Removing mutiny is to counterbalence removing capital punishment and also because it’s kinda a BS ability. Feel free to rework it into something more contained instead.

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I changed mutiny to a more powerful ability, to help it hide not only itself but all evils in order to keep more killing classes alive, also to balance Capital punishment more

why would you use this when killing is always a better option tbh.

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suggestion. Make it a killing ability as well but limited uses.

Hiding logs just adds artificial difficulty of people just copying and pasting logs to an external source as a failsafe.

I would rework it to be:

Burn the Evidence (Night): Kill a player. Their log will not appear. [X Uses]

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I have changed it

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