Passive:
Diseased - You gain death immunity and although you can still be bled/poisoned you will never die from it. whoever is infected will have their class next to their name.Infected - Anyone who visits you is infected.
Day Abilities:
Earmites - Earmites inside the player’s brain reveal all whispers to and from that player only workes on players that have been infected( 2 uses).Migration - You abandon your old corpse and infest another one, takes until the end of the night phase to go into an effect. the player must be infected ( 1 use, but can gain another usage after 3 days if used.)
Night Abilities:
Spore Burst - Anyone who visits the infected player you selected will be infected.( 3 uses)Infection - Infect a player. Double tap for all infected people to die. (infinite)
Grammar 100.
Initializing…
Ready.
Good ability, glad you didn’t forget the death immunity. The bleed thing is meh, maybe just switch it to bleed/poison immunity? Unless you want phys to see you bleeding and didn’t claim, outing you.
Also I do like the seeing classes beside infected names. Gives you claimspace.
I thought this would be an ability… but ok? Maybe a bit unblanced,but no RNG, so that’s a plus
How about making it see all infected whispers? Having 2 Uses for 1 person… kinda like combining Puppet Strings and Cult Spy, but putting the negative features on instead of the good features.
Personally, I’d decrease the time to 2 days recharge, but that’s me. Other then that, this ability is good
This plus the Passive seems a bit OP, but it’s situational, so i’ll Let it slide.
REEEEEEEE ANOTHER ARSO
But in all seriousness, this class is gonna be weaker then most NK’s. Just saying, as it faces a lot of the issues Arso faces
cough Mafia/Unseen/Cult cough can ki-cough cough your douse-cough targets cough x10000000000000.1
Migration is just Possess…