The Lunatic (Neutral Special)
Passives:
False Hope : The amount of obessions alive will give you various buffs that are kept after switching to another amount of obsessions:
10-7 Obsessions = Redirect and occupy immune.
6-3 Obsessions = Bleeding immunity.
3-0 Obessions = Death immunity at night.
Sudden Death : Visiting one of your obsessions during the night will cause you to die, regardless of any immunity or protective ability . You start the game with ten obsessions (King excluded).
Day Abilities :
Sixth Sense [ ā ] : Checks your target, if itās an obsession you will know his faction.
Willpower [2] : Become immune to obsessions for the next night (Ignores [Sudden Death]).
Night Abilities :
Mass Coercion (1) : Next day if youāre put on trial, votes will be reversed and you canāt be voted again for the rest of the day.
Petty Murder [ ā ] : Forces a target to kill your victim, if your primary target is a capable killing role he will perform the attack, otherwise you will.Either attacking or primarly targetting an obsession will kill you.
EDIT!
[Win Condition] : Live to see all the obsessions dead.
[Notes:]
Hi guys, Iām a new player of ToL, Iāve always loved creating my own character in a game. I wanted to create in this case, a risky NS with a decent reward.
[False hope] counterbalances the debuff of having 10 obsessions on 14 (King Excluded) and gives buffs that scales during the various phases of the game. Early redirect immunity is good to avoid falling into an obsession without wasting [Willpower] due to a Butler for example. Bleeding is good for early Assassin/CL/ and from D3 against Hunter. Death Immunity helps to face killing abilities / roles.
[Sudden Death] is basically an innate passive that explains the Lunaticās peculiarity.
[Sixth Sense] helps your other night ability since you could potentially find a Cult/Unseen killing role, or luckily another Neutral evil or killer.
[Willpower] enhances your night killing ability , granting some safeness in case you want to try a lucky shot. The usage is limited to 2 uses only in order to let the player rely on his other ability, [Sixth Sense] and also othersā wills and claims.
[Mass Coercion] can be used as a trick to gain some time. Also good to confuse people since who voted guilty will be swapped and vice-versa, causing this to have some suspiciousness on people who tried to execute you.
[Petty Murder] is a double-edged sword, it can either cause your to death by irrationally using it, or it can successfully kill one of your obsessions.
I hope you will appreciate this role, it took me quite a while to realize it. Greetings from Italy, and pardon my English skills, Iām still learning.