The Miner - Neutral Offensive

The Miner
Neutral Offensive
Dedicated (Passive) - Occupy and Redirect Immune.
Dirt Distraction (Day) - For 15 seconds, when a player attempts to speak , it will fail. It will appear as a success to the player. - 4 uses.
Down Below (Night) - Occupy all visitors. Bypasses occupy immunity (2 uses)
Treasure! (Night) - Force someone to target you. You will become death immune. -Infinite Uses (2 day cooldown)
Survive.

Converts to:

The Detonator
Unseen Offensive
Dedicated (Passive) - Occupy and Redirect Immune.
Big Bang (Day) - For 15 seconds, when a player attempts to speak , it will fail. It will appear as a success to the player. - 3 uses.
Treasure! (Night) - Force someone to target you. The Assassin will be immune to occupation and target changing. Players who attempt to occupy them or change their target will believe it succeeded. - 2 uses
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you
there

Why does it do all sorts of hostile stuff if its goal is too survive? Also if the player is occupy immune they won’t target you, since they are immune to redirection.

It would work like a happy hour, but instead of stopping, it would redirect the player.

Time to bring out the old analysis machine-
First of all the format is a bit weird.
Another survivor neut ok

Appears as unknown? Explain. Also this makes miner pretty confirmable , just a nitpick.

confirmable:the return xd
also as nightx said. Occupy immune targets will just recieve a “someone tried to change your targey” message.

Doesnt have that much of a ring. How about something like the Detonator?
Also, (Converted) does this mean as cult they still become an Explosives Expert?

Miner now confirmed converted xd
I think it should act like dirt distraction tbh

Who’ll be night immune

Ok slowdown. UNSEEN/cult GET 3 EXTRA KILLS AT MAX? UR KIDDING RIGHT? Like come on :frowning:

I may or may not post a rework on this . You have a good concept , but there are many things i have wrong with its execution.
(What am I saying, I cant make good classes xd)

new meme: i post something before i finish writing

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Also, what does appearing as Unknown even mean? Big Bang isn’t very useful (if you’ve ever seen Assassin’s distract).

The Passive - “Covered In Dirt” will give the Paladin / Sheriff / Inquisitor the following message: You can’t figure out the identity of your target.

The Night Action - “Peek-a-boo!” works like a Happy Hour, removing the Immunity of a player.

OK, if you want, I’ll change the name to “The Detonator” (he’s the unseen version, the cult version is Invoker)

The Night Action - “Hot Stuff!” - has a two day cooldown so players don’t abuse it, if you want, I can reduce the number of uses.

That just basically reveals the class for no reason.

It does reveal the class, but you can’t know if he’s converted or not.

The Miner

Neutral Offensive
Dedicated (Passive) - Occupy and Redirect Immune.
Dirt Distraction (Day) - For 15 seconds, when a player attempts to speak , it will fail. It will appear as a success to the player. - 4 uses.
Down Below (Night) - Occupy all visitors. Bypasses occupy immunity (2 uses)
Treasure! (Night) - Force someone to target you. You will become death immune. -Infinite Uses (2 day cooldown)
Survive.

Converts to:

The Detonator

Unseen Offensive
Dedicated (Passive) - Occupy and Redirect Immune.
Big Bang (Day) - For 15 seconds, when a player attempts to speak , it will fail. It will appear as a success to the player. - 3 uses.
Treasure! (Night) - Force someone to target you. The Assassin will be immune to occupation and target changing. Players who attempt to occupy them or change their target will believe it succeeded. - 2 uses
Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you
there

Please don’t put him as death Immune, I’d tarhet put him as OCC Immune

The reason was to have something to contest the sellsword, but i can change that

Why should this be convertible? There is already almost no reason BD wants this alive. Making this convertible just squashes that chance to zero. I also don’t see why his night skill needs a cooldown. He can at least fake a drunk log if that weren’t the case, although he cannot happy hour or step up for king.

Because everything that doesn’t need conversion immunity (NK, Prince, King) should be convertible. It should be a loss for the Unseen/Cult to convert a neutral, but it just makes arbitrarily harder for Unseen/Cult.

Then this class needs serious buffs to give it better fakeclaim space or a way to aid BD more clearly, if you want to keep the conversion possibilities, because at the moment it can only barely fake a drunk log and it has no other protection from the court at day whatsoever. The occupy immunity only gives it a chance to claim butler/drunk/hunter. Hunter is already a tricky claim. He cannot occupy anyone, or poison the king and he cannot happy hour or consistently debauch people. He cannot claim miner, because in its current incarnation every sensible BD would execute all miner claims on sight.

I also disagree completely that scum should just be able to convert everything blindly with zero regard for target selection. They TOO need to apply social deduction for more than just finding the prince…, but that is another topic I suppose

To be honest, this class’s goal is too survive, but has only negative utility for the BD. It’s like an Alchemist without the heals.