“Many have come, but many more have went. What a large supply of power that lies around. How wasteful of them.”
The Necromancer [Neutral Killer]
Passives
Dancing with Death - Bleed immune. If a Reanimated is controlled, they die instead of the Necromancer, and the Necromancer will be prevented from doing their action.
Prepared - You start the game with one Reanimated under your control.Day Abilities
Deathly Influence - Force a player to accuse another. (2 uses)
Untapped Power - Choose a dead player that has not been Reanimated before. They will become your new Reanimated. (Inf use, 1 day cooldown)Night Abilities
Create Power - Attack a player. If they are guarded by a Knight, the Reanimated will die. (Inf use)
Last Rites - Gain 1 use of any one of the Reanimated’s abilities. (Inf use, can only use this once per Reanimated)
Notes
The starting Reanimated does not have any abilities to use.
You do not have to use Last Rites’ ability gain immediately, and there will be a third box on each cycle that allows you to access these abilities.
If there is demand for it, I will add that the Reanimated will “Decay” in a certain amount of days.