The Oracle
Blue Dragon Investigative
Passive (Third Eye) - Anytime you visit a player at night, you will be notified if something is off about them. The following things are what may trigger the “something is off about ____” notification: They are bleeding, reaped that night, have a sorc bomb on them, framed that night, possessed that night, jumped into that night by possessor, occupied that night, or redirected that night.
Night Ability (Detect) - Choose a player. You will be told if they have any passives or not. Infinite Uses.
Night Ability (Magic Window) - Choose a player. If they have no passives, you will be told. If they have two passives, you will be told. If they have only one passive you will be told what kind of passive it is out of the following options: Bleed immune, Death immune, Occupation/Redirection Immune, Royal Blood, or Other. 2 uses.
Goal: Defeat all those that seek to do the BD harm.
The Prophet
Unseen Investigative
Passive (Fourth Eye) - Anytime you visit a player at night, you will be notified if and what is off about them, out of the following options: They are bleeding, reaped that night, have a sorc bomb on them, framed that night, possessed that night, jumped into that night by possessor, occupied that night, or redirected that night.
Night Ability (Soul Disable) - Select a player. All of their passives will be disabled tonight and tomorrow day. You can only disable a passive if it doesn’t break the character, so classes like prince and pretender cannot be disabled. 3 uses.
Night Ability (Cursed Mirror) - Select a player. You will know how many passives they have and what type of passives they are out of the following types: Bleed immune, Death immune, Occupation/Redirection Immune, Royal Blood, or Other. 3 uses.
Goal: Defeat the BD and all players that seek to do you harm.
Suggestions and comments are appreciated!