•Peace Keeper
Faction - Neutral
Class - offensive
Lore: As this silly war grew, the peace keeper felt sick. After losing his son because of the war he decides to only trust them who are Neutral in the war. Maybe they could help end this… or if all else fails the NK could get rid of them all.
Passive 1:
Little hope - on days where no one die, you gain death immunity that night.Passive 2
Grim Determination (Passive) - You are immune to occupation, redirection and target changing. Suggestion from @ShadowKnight
Day Ability 1:
Privite matters - All whispers to and from you will be hidden from the public. (3 uses) [same as mystic]Day Ability 2:
Stolen potions - make yourself immune to death tonight. (2 uses)
Night ability 1:
Showing your true colors - pick a player, if they are neutral then know which class they are
(Unlimited uses)Ex. ([Player name] is not neutral) or ([player name] is a Neutral! They are a Sellsword!
Night ability 2:
Stand Guard - Prevent others from visiting your target. You can not target the same player two nights in a row. Will not notify anyone on protection. (unlimited uses) [same as merc]
Win condition - Find a neutral player and help them achieve their goal. (You can only win if you have found them with your night ability first) [if you find multiple neutrals with your night ability then helping 1 of them achieve their goal will count as a win towards you]
Notes:
Changes:
- total rework
Below is @ShadowKnight suggestion for PK. I really like the idea so I’m showing his suggestion for it below. Remember this is from @ShadowKnight not from me.
Ashen Communion (Passive) - At the start of every day, you will receive information about the Neutral players in the game.
Grim Determination (Passive) - You are immune to occupation, redirection and target changing.
Peace Offering (Day) - [Unavailable before Day 3]. Choose a Neutral player other than the Neutral Killer. Tonight, they will receive an offer to change their goal to be the same as yours. If they agree, they will gain one use of Emerald Potion. Once a Neutral has accepted the Offering or has refused it twice, you can no longer use it on that player. - Infinite uses.
Gray Veils (Day) - All Neutral players will detect as Blue Dragon tonight. - 2 uses.
Unbreakable Peace (Night) - Visit a player. If they are Neutral, they will be healed and protected from negative effects. If they are not, they will be occupied. - Infinite uses.
Conspire (Night) - [Unavailable before Night 3]. Create a group chat among all Neutral players that share the same goal as you. - 5 uses.
Goal: See all non-neutral factions defeated.
Notes: Ashen Communion reveals the following information:
Start of Day 1: How many neutrals are currently in the game.
Start of Day 2: What neutral classes are currently in the game.
Start of Day 3 onwards: What neutral classes are currently in the game and what number of player corresponds to each.
Edit: Yes, Peace Offering can grant a one-use Emerald Potion to classes like Fool, Scorned and the like. Conspire automatically includes both the Peace Keeper and the Neutral Killer, as their goals are naturally aligned, then adds all neutrals that accepted the Peace Ofdering.