The Unchained
The Recruiter
Unchained SpecialPassive (No One Tells Me No) - Immune to death at night.
Passive (Revengeful) - Gain a charge of all day and night abilities on loss of a Unchained member. If you die the player in the faction the longest will become the Recruiter. Charges of each ability will be retained, but they will gain another use of each ability because you have died.
Day Ability (Tell Secret) - Target a player. They now know your “secret” (They do not get notified) and they are marked on your player list, much like a scorned. 2 uses.
Day Ability (The Secret Is Death) - Poison a player that has been told the secret. They will not get notified and die in 3 nights. Player immune to poison will still not be notified but will be immune. 2 uses.
Night Ability (Secret Actions) - Convert all players that have been told the secret. If they are immune, they will still have the secret, but you will be refunded your use of Tell Secret. (This means they can be poisoned but not converted.) 2 uses.
Night Ability (Riot!) - Give every member of the faction one use of all their abilities tonight. 2 uses.
The Brute
Unchained Non- Converted KillerPassive (Teach To Kill) - If you die, the person that’s been in the faction the longest that isn’t the Recruiter will become the Brute.
Day Ability (Threaten) - Pick a player. They will lose all of their night immunities tonight only, this mean occupation immunity, death immunity, poison/bleed immunity, etc. 1 use.
Night Ability (Rebel) - Attack a player. Infinite Uses.
The Smuggler
Unchained Converted SocialDay Ability (Pressure) - Force a player to vote another player. 2 uses.
Night Ability (Sell Info) - Target a player. You will hear all the whispers to and from them tomorrow. King is targetable. 2 uses.
Night Ability (Blackmail) - Target a player. They will not be able to vote, speak, or whisper tomorrow. They can use day abilities that do not involve speaking or voting (Example: Telepathy, Noble Twin). 1 use.
The Distractor
Unchained Converted OffensivePassive (Skilled) - Immune to most occupation and redirection abilities.
Night Ability (Show Leads) - Redirect a player. The player who was redirected into will be framed. 1 use.
Night Ability (Conversate) - Occupy a player. 2 uses.
The Supporter
Unchained Converted SupportDay Ability (Exhume) - Learned what killed a player at the end of the night. 2 uses.
Night Ability (Guard) - Guard an Unchained member, preventing all who target them. 1 use.
Night Ability (Relocate) - Swap two players, all make all who target one, target the other. 2 uses.
The Insider
Unchained Converted InvestigativeNight Ability (Learn secrets) - Choose a player that has been told the Recruiter’s secret. All unchained will be shown their logs. 2 uses.
Night Ability (Show intent) - Learn a players faction. Infinite uses.
The Backup
Unchained Converted KillerDay Ability (Mark for death) - If the selected player dies tonight, their logs will not be shown. 1 use.
Night Ability (Defend) - Defend the Recruiter tonight. If they are visited by an investigative class, kill them. 1 use.
Night Ability (Stab) - Stab a player. They will be notified that a hunter or backup has bled them. They will die the next night.
Goal: Same that unseen/cult has
Mechanics:
You can only have 4 members converted at once. This is because the “secret” ability only has 2 uses.
You always start with one brute and one recruiter.
The Investigative class for the unchained is:
If a recruiter player that has the secret dies, they will gain back a use of the ability.
The Watchman Guard
Blue Dragon InvestigativePassive (Aware) - You are notified when someone has been told the secret. You will not know who this was.
Day Ability (Force to Forget) - Select a player. If they know the secret and are not converted, they will forget it. The Recruiter will gain a charge of Tell Secret back. 2 uses.
Night Ability (Knowledge of Rebellion) - Check if a player is a member of the Unchained tonight. Infinite Uses.
Night Ability (Check for “Secrets”) - Select two players. If one is poisoned, you will be notified. You will not know which one. Infinite Uses.
Goal: Same as rest of BD
This was my first faction idea and I struggled to make classes. I was going to make one for every BD class but that’s harder than I expected. Questions, Opinions, and Ideas for change are appreciated. Thanks!