The Witch - Neutral Special(Unique)

The Witch - Neutral Special(Unique)

(Passives)
Forgotten Magic - After death, you can use one more debuff/Fireball at night, if you have one.

(Day ability)
Confusion(2 Charges) - Prevent a player from making day abilities today. You can only target a player once.

(Night ability)

Debuff(Inf Charges) - Debuff a player depending on their class type. You cannot the same person twice in a row.

Killer - If they attack tonight, their target will be granted death immunity.
Offensive - Remove all of their passives, and occupy them tonight.
Investgative - Their results for tonight will be Framed
Support - Lose 1 Charge of a random ability. If there are none to chose from, Occupy them instead.
Social - They cannot use any day abilities, talk, or vote tommorow.

Flreball(2 charges) - Attack a player.

Goal: Defeat the Blue Dragon and the Cult/Unseen.

Thanks for Bad English edit

1 Like

Forgotten Magic - After death, you can use one more debuff/Fireball at night, if you have one.

Confusion(2 Charges) - Prevent a player from making day abilities today. You can only target a player once.

Debuff(Inf Charges) - Debuff a player depending on their class type. You cannot the same person twice in a row.

Killer - If they attack tonight, their target will be granted death immunity.
Offensive - Remove all of their passives, and occupy them tonight.
Investgative - Their results for tonight will be Framed
Support - Lose 1 use(/charge, whichever one you want) of a random ability. If there are none to chose from, Occupy them instead.
Social - They cannot use any day abilities, talk, or vote tommorow.

Flreball(2 charges) - Attack a player.

Goal: Defeat the Blue Dragon and the Cult/Unseen.

1 Like

So… this is much worse than anything currently in the game. Basically, you’ll need to kill the Witch almost immediately… however it can still cause problems.

Would they be notified about this?

Why not just have their attack fail?

Why not just occupy them, and bypass any immunity?

First: *Investigative (my bad)
Second: Seems pretty good.

Will they be notified of this?

Tomorrow (My bad, again)

Fireball (I am bad at grammar too)

This seems very… odd. Like this is a Neutral Killer Wining condition. However, as it’s currently set up it would not work as a Neutral Killer.

Suggestions:

Day ability:

Neutral Aura - At the end of the night, determine if a player is Neutral (3 charges)

wait so he has to ensure ether the nk wins or just neturals?

Basically, cause a win without BD/Unseen