The Archer
Blue Dragon Killer.
Death Mark (Day) - Mark a player, he will be shooted first, if he visit your target tonight. - 4 uses
Trustworthy (Day) - You won’t shoot a chosen player, while visiting your target tonight. - 4 uses
Stealthy Watch (Night) - Kill one of the players, who tried visit your target. - Infinite uses
Defeat the Unseen or Cult, and any neutrals that seek to do you harm.
The Crossbowman
Unseen Killer
Patience (Passive) - You won’t turn into Assassin after he die.
Death Mark (Day) - Mark a player, he will be shooted first, if he visit your target tonight. - 4 uses
Lurking Ambush (Night) - Kill one of the players, who tried visit your target.You will know class of a survivor. - 4 uses
Piercing Quarrel (Night) - Kill a player, bypassing healing effect. - Infinity uses(Not Usable until the Assassin is alive)
Defeat the Blue Dragon and any neutrals that seek to do you harm.
Talking about a Stealthy Watch/Lurking Ambush, there would work simmar to Knight’s Sacrifice (Preventing an action and killing a visitor).
To decreace RNG that is implicated in those abillities , i made a “Priority Chart”
Killing Attempts > Negative Effects > Non-Harmful Abillities > Healing
Example: The Assassin who will try kill Archer’s Target AND The Sheriff will gonna try investigate him, Archer will shoot Assassin instead of Sheriff.
Any feedback/suggestions are apprieciated as always.