Third Dagger (Fanmade faction)

Controller :crossed_swords: :shield:

Third Dagger Manipulative
Third Dagger (passive) - Speak to the Third Dagger at night.
Seethed (day ability) - The next time you whisper it will be seen as though it was from another player - 3 uses.
Silver Arrow (night ability) - Convert a player to the Third Dagger. 1 night cooldown - Infinite Uses.
Engulfed (night ability) - Select a player. They will receive incorrect feedback from their abilities (4 uses)
Bend those to your will, and kill the rest.

Blacksmith :shield:

Third Dagger Killing
Third Dagger (passive) - Speak to the Third Dagger at night.
Eyedrop (day ability) - Poison a player. They will die in 2 nights unless healed (2 uses)
Hammer and anvil (night ability) - Select a player. You will attack them tonight.
Bend those to your will, and kill the rest.

Blind Eye :shield:

Third Dagger Investigative
Third Dagger (passive) - Speak to the Third Dagger at night.
Sixth Sense (passive) - You are alerted if you are visited by an Investigative class.
Blind Sense (night ability) - Learn a players classtype - Infinite uses.
Bend those to your will, and kill the rest.

Guardian :shield:

Third Dagger Killer
Third Dagger (passive) - Speak to the Third Dagger at night.
Time to Decide (day ability) - Select a player. They will gain death immunity tonight (1 use)
Purge (night ability) - Visit a player. You will kill anyone who visits them (1 use)
Crusade (night ability) - Visit a player. You will kill one player who visits them, regardless of their faction. 1 night cooldown - Infinite Uses.
Bend those to your will, and kill the rest.

the conversion is a promotion system, but if the leader dies, he’s never being replaced. Two players will spawn, one Blacksmith and leader. The starting blacksmith can take over.
MORE COMING.

1 Like

But what happened to the first two daggers?

2 Likes

Also there is no such thing as protective and manipulative

I’m not sure on What types there are.

Killer, Investigative, Support, Special, Offensive, and Social

thanks.

1 Like

Special is for MM types, and Killer is used for protectives(Knight)

stabbed by the third.

2 Likes

Well that’s just rude of them, now isn’t it?

4 Likes

Honestly wtf? This faction leader can die N1 and be screwed

thats a risk.

That’s not a risk, that’s called bad faction design. It’s pure rng that there’s no counter play against.

1 Like

**theres a 1/16 chance that would happen. Besides, it could happen to Unseen too, If the mastermind dies n1.

Assassin replaces them, so they aren’t screwed. You don’t balance a faction like this.

And also, that’s kind of like saying you have a 1/16 chance you can lose and there’s nothing you can do about it have fun. How salty do you think people would be having that happen. The least you can do is make it immune to death until it converts a person

More importantly:Who’s this faction hard counter

more interesting change would actually give it two uses of an ability that makes it immune that night and see how it does. They could use it right away to make sure the faction doesn’t die early or could gamble on and risk

1/32% chance that they both die n1.

Also wrong. Let’s do some more math shall we. What’s the chance of the alch spawning out of all the neutral spawns. Now this makes the second scenario even less likely and makes the first scenario even more likely

If you are going to argue using probability against probability you probably already lost