Make sure to send in night actions before the deadline as well.
Scavenge
Defend
Sleep in Bed
Sleep on the Floor
If you donāt submit any action it will default to Sleeping on Bed > Sleeping on Floor
To clarify, people assign themselves roles.
For example,
KyoDaz - Scavenge
PoisonedSquid - Guarding
Luxy - Sleeping in bed
Night starts and will end once all scavenge situations have resolved.
Current Scavengable Locations
Corrupt Police Station - DANGER
Burnished Bank - Caution
Small Bakery
Tiny Corner Shop
Secluded Barn
Snowlaced Treehouse - Caution
Gigantic Lighthouse
Vandilised School
Abandoned Junkyard
Rundown Apartment - Caution - FOG OF WAR (Unreachable)
Four out of ten locations are player-owned.
Canāt do anything for at least 1 hour and 30 mins. Will prepare real-time scavenge events and complete pre-queued actions when I am home.
It is very difficult to format everything on phone, and Iām in school and cannot type. Iāve been at University all day.
Sorry for the inconvenience.
During scavenging you will have five slots and have to work through a maze-type game, looking inside containers.
For people that didnāt see in the encyclopedia, you have 10 minutes to get out before you become lost. For every movement it adds 10 seconds to the āexit timerā which is removed from the total amount of time before you get out.
Going to need to sleep.
Night will end 2019-10-30T17:00:00Z or until all players have completed scavenging.
Any remaining scavengers and Iāll just diceroll
The day will end in 24 hours.
Day ends in 12 hours. Assign night roles and finish day actions.
Also, Workshop Level 2 blueprints have been updated in the encyclopedia.
Iām extremely sorry to those who wanted to play, but this is needing to be canned. I fear itās not going to be enjoyable further into the game. Itās being royally excused.
Iām not happy with how this ended up at all. I understand that there are some players that extremely enjoyed this and even took upon themselves the task to track their own resources and sorts, but this is not going to end up being enjoyable for either party. At the end itāll just really be a waiting game.
Here are the reasons:
I should have specified mechanics before the game started. People were misled (unintentionally) by not only what the game was advertised to be but also the actual mechanics.
I had no idea a board game of this actually existed. Apologies to those who thought itād be mirroring the board game. It was intended to be a āportā of the computer game. Iām also extremely unhappy at how I said itād be not host-biased but it definitely was and I was not happy with that either.
I should have given diceroll tables to start, so players werenāt just blindly rolling for dice rolls or I was choosing what was fair. For example, I should have stated that components rolling from rubble is a 1d10 x 2 = the amount of materials you gain.
I should have specified the simplest things such as Rubble = Components, Crates = Wood and Lockers = Electrical Parts / Weapon Parts.
I should have done more research into the mechanics. I was going primarily off of memory and what I think should happen and that isnāt acceptable for what I wanted the game to be.
I should have waited for a cohost before attempting real-time events. The one we actually managed (@Emilia) was a blast, and will definitely return if I manage to get enough co-hosts to help. Otherwise, itās just not possible. I rolled 3 dices for the scavengers out of 4 people. I actually had a blueprint up of a real junkyard
Hja started where the road started on the west side. For those that want to see it, the chat has been publicized.
I should have stated the recipes immediately as well, and not just making them as we went along. That was a huge mistake.
I should have had character sheets pre-made. Some were extremely unbalanced.
I should have known how to manage to keep interest as a host. I originally thought people would just finish actions without being pressured or having a time limit but that obviously wasnāt happening. Time limits should also be defined and not up to my discretion as well.
Anyways, I think Iāve learned a lot from hosting this. I absolutely love this idea. The reason for excusing wasnāt because I didnāt like the idea, itās because I wasnāt happy with how I executed it. Iāll definitely host this again once Iāve came prepared and fixed all the mistakes above, because I actually do really like the idea.
Thank you to everyone who signed up, and Iām sorry that I had to end it but itās for the best. It wasnāt going to last much longer and interest would go short end-game.
Players can obviously talk in this thread as well now.
For those interested hereās the spreadsheet.
https://docs.google.com/spreadsheets/d/1jP_3GckxzoZM35lD1mMebEXJGkBvsLNoPFn6Nz3rM4s/edit?usp=sharing
Oof sorry you had to cancel this.
I wasnāt prepared at all.
I thought I could calculate and do everything inside of my head without a spreadsheet.
That wasnāt happening.
Spreadsheets are your pal, highly recommend them. Especially google sheets
Would people rather, if this was rehosted
- The Board Game
- The PC > Forum Port (This, but completely revamped and rebalanced)
0 voters
As in the board game as the actual board game
https://boardgamegeek.com/boardgame/188920/war-mine-board-game
or
Hey I dont know either, I would recommend do what you want and just be upfront about it and make sure people know what they sign up for. Advertise it as an adaptation as one of the other whichever you prefer. And have fun with it
Iāll definitely make sure that it doesnāt exist next time.
I thought there wasnāt a This War of Mine board game, and it turns out there is. lol.
It was just supposed to be board-game themed.
Wow, the rundown appartment amount of builded stuff vs others looks funny.