Timekeeper(Neutral Wildcard)

Night Ability 1: Request Help
Ask a player to help you fix your clock, occupying them
Blue Dragon players set it forward 1 hour
Black Rose and Cult players set it forward 2 hours
Neutral players set it back 3 hours
Clock starts at 6 o’clock

Day Ability 1: Time heals all wounds
You are immune to death the following night - initially 1 use - cannot be used consecutively

Passive: Nine’s my lucky number
If your clock strikes 9 o’clock you gain a use of “Time heals all wounds”

Passive: Watch the clock
You will always know what number your clock is on

Objective: Land your clock on 12 o’clock

Lore:
An old man who’s favourite clock has lost time, looking for someone to help him fix it

Comments:
Inspired by EpicMafia’s Clockmaker, and the “Paradoxist” role suggestion on the ToS Forums, inspired by the same thing

Fastest Winning Combinations:
6 Blue Dragon - 5th fastest
4 Blue Dragon 1 Black Rose - 4th fastest
2 Blue Dragon 2 Black Rose - 3rd fastest
3 Black Rose - 2nd fastest
2 Neutral - 1st fastest

3 Likes

Like the concept.
Except lets say you find Merc and you occupy them twice, you win right?

fair point

Maybe you can only target the same person once

1 Like

Sounds cool, my favourite bit is Time heals all wounds because of this https://youtu.be/YCeQLeQiRP4?t=1m20s

xp

Really like the concept and uniqueness. Does the time heals all wounds bypass reaper’s ability ?

It’s basically one use night Immunity

So yes

The only op side is you know there class every time so you can work with who you want and probably decide the fate of alpt of players

technically you only know the faction