Night Ability 1: Request Help
Ask a player to help you fix your clock, occupying them
Blue Dragon players set it forward 1 hour
Black Rose and Cult players set it forward 2 hours
Neutral players set it back 3 hours
Clock starts at 6 o’clock
Day Ability 1: Time heals all wounds
You are immune to death the following night - initially 1 use - cannot be used consecutively
Passive: Nine’s my lucky number
If your clock strikes 9 o’clock you gain a use of “Time heals all wounds”
Passive: Watch the clock
You will always know what number your clock is on
Objective: Land your clock on 12 o’clock
Lore:
An old man who’s favourite clock has lost time, looking for someone to help him fix it
Comments:
Inspired by EpicMafia’s Clockmaker, and the “Paradoxist” role suggestion on the ToS Forums, inspired by the same thing
Fastest Winning Combinations:
6 Blue Dragon - 5th fastest
4 Blue Dragon 1 Black Rose - 4th fastest
2 Blue Dragon 2 Black Rose - 3rd fastest
3 Black Rose - 2nd fastest
2 Neutral - 1st fastest