Herbalist Rework
Passives:
Remedy Studies - same old same.Day Abilities:
Potion of Clarity - Cure an unseen member from bleeding or poisoning.(2 uses)Night Abilities:
Drug - if the target was not unseen, and not poisened or bleeding they will be told they were attacked but healed(like normal), but if they were poisened or bled it will say they will healed from it but they will still die after the two days.(3 uses)Defile - Same as normal, but if used on an unseen member will instead make them that selected class if they die, but if the unseen member does not die in two days it will revert back to normal.(2 uses)
Alcoholic Rework
Passives
I am Liquor - Same
Royal Blood - SameDay Abilities:
Disillusion Spirit - Make a player believe they were poisoned.(1 use)Drunk - Make a player drunk meaning they cannot use their day abilities they will not be told and they will still loose the ability if they try to use it. If the player you selected was the Prince it will have no effect (3 uses)
Night Abilities:
Happy Hour - same
Debauchery - Same