[VFM] A Hat in Time Cop13er - Signups (FULL)

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good guide

sulit cop

Sob

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optimal cop play is to get a redcheck n1 and claim a green peek on them

real big brain hours

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Optimal cop play is to claim first minute into day so town has a clear

unironically a great way to live to d4 and win on clears

but if you die you lose for it lol

You shouldn’t get a red check in the first place flushed

So how many dollars does someone want to bet that a person that doesn’t bother reading this rolls cop and proceeds to break half of the rules listed here.

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Would bet my entire savings.

I’ve seen a cop do this on MU.

This gambit somehow managed to actually work and we won over it.

I’m going to win 2 dollars and 23 cents by following them exactly

yeah it’s just the wifom layers that eventually come with cop cover

it’s a bad move to do as cop, but because of that scum will almost always assume you’re not the cop and therefore it became a good play because it allowed you to live long enough to mechlock the game

The problem is that if all cop covers are wrong and the wolves start killing in the wrong cover and end up hitting the cop then it’s game over, tbfh.

It’s not a tactic that I’d pull as it’s a very high risk one.

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@Arctic
@EliThePsycho

scum won’t assume you aren’t the cop because it’s a bad play, they will assume you aren’t the cop because you are claiming a green on a wolf lol

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why kill the cop when you can just win?

that’s what I meant lol

118 posts and only 4 sign-ups.

This is basically becoming the cop theorycrafting thread, tbfh.

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this is just becoming every signup thread tbh