[VFM] A Hat in Time Cop13er - Signups (FULL)

/in

4 Likes

/in

copus

1 Like

@Alice

Should probably also explain the concept of SHC.

Also, prediction: I rand W and get copped n1 or n2.

3 Likes

A Guide on How to Play Cop

  1. Dont ever claim
  2. Dont leave any softs
  3. Dont check anyone
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*not

I canā€™t decide whether to in or not
I think I have time for one more game before I need to take a break and focus on work??

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this used to happen to me every game i randed unseen/cult on FoL lmao

Donā€™t ever check anyone, because then you donā€™t have TMI and mafia has no way of finding who the cop is.

Take a break and focus on work.

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Ditto with Silviu: Take a break.

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Besides, you wonā€™t be missing out even if you are in the spectator lounge!

oh, I meant I start the new job in september so I think I have time until then

Exhaust yourself to sleep and focus on gaming.

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if you want to play cop pretend youā€™re an innocent child instead of actually being a cop
also how is 10v3 without a cop balanced but then 10v3 with a cop is apparently also balanced

10v3 mountainous is ā€œscumsided but fine in strong town playerlistsā€ imo

cop setups are cringe but cop13er is Fine (balance wise)

10v3 with no PRs is not balanced, thatā€™s super wolfsided, the only times Iā€™ve seen it seriously run is in high-skill invitationals which are balanced by the players being good

12 town vs 3 mafia is also balanced when there are 3 town PRs and 1 mafia PR. :flushed:

12v3 is the standard mountainous

In BOTC, itā€™s considered balanced to have 9 townsfolk, 3 minions and 1 demon in 13 player games.
Barring setup modifiers.

Meanwhile, Dream Catcher FM on NUF:

  • D1 about to misexe town
  • Zone subs in and creates chaos
  • D1 ended up with 1 misexe and 2 correct exe, because it was ā€œexe all in tieā€
  • N1 last mafia surrendered