[VFM] A Hat in Time Cop13er - Signups (FULL)

/in

4 Likes

/in

copus

1 Like

@Alice

Should probably also explain the concept of SHC.

Also, prediction: I rand W and get copped n1 or n2.

3 Likes

A Guide on How to Play Cop

  1. Dont ever claim
  2. Dont leave any softs
  3. Dont check anyone
2 Likes

*not

I can’t decide whether to in or not
I think I have time for one more game before I need to take a break and focus on work??

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this used to happen to me every game i randed unseen/cult on FoL lmao

Don’t ever check anyone, because then you don’t have TMI and mafia has no way of finding who the cop is.

Take a break and focus on work.

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Ditto with Silviu: Take a break.

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Besides, you won’t be missing out even if you are in the spectator lounge!

oh, I meant I start the new job in september so I think I have time until then

Exhaust yourself to sleep and focus on gaming.

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if you want to play cop pretend you’re an innocent child instead of actually being a cop
also how is 10v3 without a cop balanced but then 10v3 with a cop is apparently also balanced

10v3 mountainous is ā€œscumsided but fine in strong town playerlistsā€ imo

cop setups are cringe but cop13er is Fine (balance wise)

10v3 with no PRs is not balanced, that’s super wolfsided, the only times I’ve seen it seriously run is in high-skill invitationals which are balanced by the players being good

12 town vs 3 mafia is also balanced when there are 3 town PRs and 1 mafia PR. :flushed:

12v3 is the standard mountainous

In BOTC, it’s considered balanced to have 9 townsfolk, 3 minions and 1 demon in 13 player games.
Barring setup modifiers.

Meanwhile, Dream Catcher FM on NUF:

  • D1 about to misexe town
  • Zone subs in and creates chaos
  • D1 ended up with 1 misexe and 2 correct exe, because it was ā€œexe all in tieā€
  • N1 last mafia surrendered