MM now shows as occupy immune that a big change should have announced here
It was announced ingame on the big, big field that shows you the patchnotes fyi.
Patchnotes here are usually only announced when it’s a “whole” patch such as 1.0.14 or to-come 1.0.15, the MM patch was 1.0.14d so it wasn’t announced here.
Join our Discord server if you want to always get the most up-to-date info at first, things are always announced there: https://discord.gg/tol.
The discord server said nothing about a change to mastermind or to any other class. I know that there have been other update that showed these changes. Are we sure this isn’t a bug?
It’s definitely thereat least! I often use that page to cite how class Ability’s work.
Aren’t the patch notes posts here usually updated with that kind of stuff?
Interesting, you are right. I was sure that it had been posted on Discord.
Yes, yes we are. It’s in the ingame patchnotes as well as on the wiki as mentioned by Ashe.
Man, I really don’t like these changes.
Drunk now completely impossible to fake claim, since both your night abilities leave gigantic traces whatever you do. Even if you are a Drunk converted in Assassin, you pretty much screwed if someone asks for your logs.
Mastermind is once again the only Special/Investigative in the game with occupy immunity.
Evil classes with occupy immunity in general are pretty screwed since they have no viable claim, not even for a short window of time. All you can do is claim Hunter and hope there isn’t a real one or claim Butler and throw a lot of parties in your log, hoping no one can contradict you.
And classes that can detect occupy immunity are twice more likely to appear compared to Princesses.
I agree MM is really weak right now.
I think MM should stay strong but evil king needs a nerf.