Messanger
Blue Dragon Social
Night Ability 1: Report - Get target player’s feedback if their action was successful. Does not see attacks or conversions (they return unsuccessful). (Unlimited)
Night Ability 2: Message - Send a copy of your first targets feedback to your second. You do not know what the feedback was. (2 uses)
Mole
Unseen Social
Day Ability: Audit - Target player will not get feedback from their Ability’s tonight. (2 uses)
Night Ability 1: Mislead - Target player will think their ability failed. You will know what their results would have been. (Unlimited)
Night Ability 2: Courier - Send a copy of the first targets feedback to the second. You will know what the feedback was. (2 uses)
A social class about feedback manipulation! And a bit more claimable than Hunter if you have enough information
Falure definitions
Sheriff = NS
Paladin = NS, Watched over
Knight = Watched over
Physician = DNR
Noble = No feedback (maid returns failed)
Observer = No visits/No visitors, BD
Princess = Always succeeeds, Attacker
Hunter = Beared and attacked. (Wolf returns successful)
Prince = Always returns failed
Butler = Occupy Immunity, Party returns successful
Drunk = Occupy Immunity, Party returns successful
CW = Did not block, Tornado returns successful
MM = Convert immune target
Mystic = Returns failed