You can remove cult leader from it.
Just that it shouldn’t be able to affect a mastermind. I also don’t think it should out a member cause failing convert is harsh enough
Make it fail all convets
You can remove cult leader from it.
Just that it shouldn’t be able to affect a mastermind. I also don’t think it should out a member cause failing convert is harsh enough
Make it fail all convets
WAIT YOU CAN ONLY SABTAGE A CLASS ONCE?
Okay you can add merc off the list and inquistor.
If we make both inquisitor and sorcerer Sabotage immune, I think we should make it so that Saboteur cannot spawn during sorcerer games. Having two Sabotage immune classes spawn next to King and CL/MM is a bit too much honestly. LOL
TBH since I realized that you can take everything off the list except king and nk
That’s what I suggested
Ok and I’ll simply make the converts fail with a humorous message like, “Your flimsy argument failed to convince Target to join the Unseen/Cult.”
That’s better
But lore-wise the target should KNOW they were attempted to be converted, or nah?
TBH I would really love to see this class
It’s the same thing with a knight. You should notice the knight killing your attacker but nah you don’t have to notice
I realized drunks are immune to redirected converiosn cause they are to drunk to listen
Everything’s balanced now that I realized it only works once
Keep the four Sabotage win con or re-up it to five due to your realization?
5 I think
Also you know I mean that successful sabotages can work only once per player, not per Class?
Yea
Should knight suicide on any of his sabotaged abilities?
Probally not?
Wasn’t his fault?
I just realized sometimes players don’t take any night actions. I changed the Feedback under Sabotage to reflect that. Check it out.
Ok are you completely happy with this class now? No problems in the sabotage abilities or elsewhere?