Wizards are supposed to be students of the mystical arts, with an answer for any given scenario. Therefore I propose that Court Wizards become a jack-of-all-trades type of support for BD.
Court Wizards are now unique.
Day Abilities
Zone of Truth (1 Charge): Determine the player on trial’s faction (reveals Blue Dragon, Neutral, or Unseen/Cult). Has no effect on the King.
Night Abilities
Magical Shield (Unlimited): Creates a weak magical barrier around a player, preventing occupation, conversion, and possession.
Fireball (1 Use - Not available until Night 3): Kill one player. Bypasses Night Immunity. If the player is a Blue Dragon, both the target and the Court Wizard are killed.
Binding Cure (1 Use): Removes poison or bleeding from both target player and the Court Wizard. Does not protect from attacks.
Hold Person (1 Use): Removes all immunities and occupies target for the night.
Scrying (1 Use): See who target player visits and is visited by.
Blade Barrier (1 Use): Grants death and conversion immunity to the Court Wizard. Kills any attackers. (Functions identical to Hunter’s bear)
If the Court Wizard is converted, the newly minted Rune Sage channels its magical runes to empower its allies and weaken its foes.
Day Ability
Rune of Confusion (1 Use): Target may not use Day Abilities.
Night Abilities
Rune of Power (Unlimited uses): Target either the Assassin or the Mastermind. If the Assassin is targeted, the Assassin gains occupy immunity for the night. If the Mastermind is targeted, his “Foresight” ability that night will reveals his target’s role.
Greater Rune of Power (1 use): Empower both the Assassin and the Mastermind.
Rune of Deception (1 use): Unseen appear as Blue Dragon for the night.
Blinding Rune (1 use): Causes any visitors to target player to be occupied for the night.
Rune of Sickness (1 use): Booby traps the target player - any players visiting that player will become poisoned at the beginning of the next day. If an already poisoned player visits the target, they are killed (bypasses healing).
I believe giving several single use abilities presents a good opportunity for strategic play. Players must pick their moments carefully, as they only get one shot at using most of their abilities. I am more confident about the Court Wizard’s toolkit than the Sage - feel free to edit as you see fit.
One other Ability idea I had, which may fit into this CW template or another one you see fit:
Trusted Advisor: May nominate another player during the “Royal Blood” phase of selecting a new King. Enables that player the option to Step Forward during the Royal Blood phase. The court is notified when a player is nominated, but the Court Wizard is not revealed.