D&D 5e - Place bets on when this will be cancelled [CREATION THREAD]

Yea he actually did she is a paladin

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I obviously know every language

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You can only know up to 12 or so at lvl 4-ish

Why do I have access to spell conjure lesser deity

it’s high level and it is to summon demons angels and etc

What should I buy for start ?

weapon, armor, casting focus

For Casting focus only a totem or something else is required too

what’s your class

Druid

pick between wooden staff, branch of mistletoe, totem or yew wand

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the druidic focus will replace the material components of your magics

I’ve been searching how to put the most languages at a single character aaand
Those races have 3 languages:

Summary

[PH] Elf - High Elf: Common, Elvish +1
[PH] Half-elf: Common, Elvish +1

[EE] Aarakocra: Common, Aarakocra, and Auran.
[MTF] Dwarf - Duergar: Common, Dwarvish, and Undercommon.
[MTF] Elf - Sea Elf: Common, Elvish, and Aquan.
[MTF] Gnome - Deep Gnome: Common, Gnomish and Undercommon.
[VGM] Firbolg: Common, Elvish and Giant.
[VGM] Yuan-Ti Pureblood: Common, Abyssal, and Draconic.

[UA] Elf - Avariel: Common, Elvish, and Auran.

[WGE] Changeling: Common +2
[WGE] Kalashtar: Common, Quori +1
[PSK] Aetherborn: Common +2
[PSZ/PSI] Merfolk: Common, Merfolk +1
[GRR] Vedalken: Common, Vedalken +1

First part are PH races, those races will be accepted regarless of the campaign 99% of the time
Second part are races from official modules, they’ll be accepted most of the time unless the DM is “but I don’t have this book”, a true puritan or with a really weird setting (aarakocras are sometimes banned due to flying).
Third part are UA races, ask before using them as it’s likely half of GMs who accept UA content.
Fourth part are campaign-specific and by pattern not utilized but you could ask for it if the DM is being open to homebrew.

Elvish, Dwarvish, Abyssal, Celestial, Orc and Draconic are super mainstream so it’s good to have them. Sometimes Gnomish, Giant, Goblin, the elemental languages (Auran/Aquan in our case) and Undercommon will also be called.
If you’re not playing their original modules, race-exclusive idioms from races in the fourth part are going to be pretty useless. Aarakocra as well, specially because must Aara can speak common anyway.

Also we still haven’t decided on our pet

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We can have pseudodragon it’s 1/4

Now to Bgs:

Summary

[PH] Acolyte
[PH] Sage

[SCAG] City Watch
[SCAG] Cloistered Scholar
[SCAG] Courtier
[SCAG] Faction Agent
[SCAG] Investigator

[ToA] Anthropologist

and… [EE] Earthspur Miner who gives you Dwarvish and Undercommon

In exception to EM all them are Any Language x2
EM is tricky to make work because if you wanted to pick it, you’ll most probably already know Dwarvish or Undercommon unless you picked a Goliath or is from a random race who worked on mines for some time.
ToA is for the ToA campaign but may be accepted, SCAG is a supplement for the main setting of the game so should be accepted and without SCAG your characters options would be quite limitating anyway.

Here, 5 languages. Above the average for a normal char.

On feats you’ll want to pick Linguist (+3) and Prodigy of XGE (+1). Sure, prodigy is only for humans and half-humans, but you could just beg to the DM since it isn’t even a super OP feat and it can be read in your eyes that you really want to make a polyglot at this time. If they refuse just go half-elf.
If the feats optional feature is enabled, I’ll assume you picked them ASAP and on the presented order. So at level 4 you would have 8 languages and at level 8 you would have 9, regardless of class.

Now let’s check classes.

Summary

Official classes:
The Barbarian, bards and wizards are useless for us. Monks are cheaty bois so we don’t use them.
The Cleric gives you 2 languages at level 1.
The Druid gives you 1 language (Druidic) by picking the class. Circle of the Shepheard [XGE] gives you Sylvan at lvl 2.
The Knight’s subclass Cavalier (XGE) gives you 1 language at lvl 3, Monster Hunter (UA) gives you 1 between 3 languages (Abyssal, Infernal and Celestial) to pick also at lvl 3.
The Ranger will let you learn 1 language by picking the class. Revised ranger, which is a well-beloved UA, lets you pick more 1 language at level 6.
The Rogue’s subclass Matermind (XGE) gives you +2 languages at level 3. If you consider it a language, you also know Thieve’s Cant by picking the class.
The Sorcerer either gives you Draconic (Draconic Bloodline) or Primordial [XGE] (Storm Sorcery)
The Warlock can give you +2 languages by the UA Seeker Patron with an Eldritch Invocation at lvl 2.

UA classes:
The Artificer and the Runic Scribe are useless for us. At 1st Mystic level, by following the Order of the Nomad, you gain +2 languages for Breadth of Knowledge and +1 for your Psychic Focus.
The Blood Hunter is a well-beloved homebrew but it’s also useless here.

So, assuming multiclassing and UA are a thing, the perfect mad lad would be a Revised Ranger 6/Mystic 1/Cleric 1/Sorcerer 1/Druid 2/Warlock 2/Knight 3/Rogue 3

It doesn’t even makes for a level 20 character, it is a level 19!
Sure, everyone will scream at you at combat, but at least they can’t speak 24 languages (25 with thieves cant btw)

Extra scenarios

If DM goes “no UA but only the ones well-accepted rawwwrrr (revised ranger in our case)” so you’ll end up with a Revised Ranger 6/Cleric 1/Sorcerer 1/Druid 2/Knight 3/Rogue 3 which makes up for a lvl-16 with 19 languages (20 with Thieves Cant)

If DM isn’t accepting UA at all then you will have a Ranger 1/Cleric 1/Sorcerer 1/Druid 2/Knight 3/Rogue 3 which is a level 11 with 18 languages (19 with Thieves’ Cant) and mandatorily a half-elf because the guy also shouldn’t let you go with other races at Prodigy.

If DM will only accept PH material then you’ll have a Ranger 1/Cleric 1/Sorcerer 1/Druid 1/Rogue 1 which is a dip of 5 levels to go with any class because the setup would be impossible at level 5 per se. It’s 13 languages, 14 with Thieves Cant.

No multiclass version:
All-incluse: Go Mystic (12 languages at lvl 8)
Official modules only: Go half-elf MM rogue (11-12 languages at lvl 8)
Only PP: Go half-elf Cleric (11 languages at lvl 8)

If they don’t accept feats, remove 4 languages from all setups but only 1 language to the PH-only setups

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Yes I spent 1 hour on it but it had to be done.

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Don’t you have to be a certain level to multiclass, or is that just my brain remembering things wrong?

You need 13 on required stat

Level 3
You just need to take 3 levels in revised ranger and then get more 3 when you’re done with everything else