D&D 5e - Place bets on when this will be cancelled [CREATION THREAD]

Bardbarian

2 Likes

Should I be wardruid or druidlock

Neither

PallyDruidCleric

Incoming Cleric Barbarian

I want to go cleric for planar ally and conjure celestial but going 6 lvl with 1 class just for 2 spells sounds meh

Ranger 1/Cleric 1/Sorcerer 1/Druid 2/Knight 3/Rogue 3 is the only way to go on this table

Knight?

2 Likes

a guy at mines is going wizard only to cast the hagar spell.
and the hagar spell isn’t even good.

fighter :frowning:

Additional Magical Secrets

At 6th level, you learn two spells of your choice from any classes. A spell you choose must be of a level you can cast, as shown on the Bard table, or a cantrip. The chosen spells count as bard spells for you but don’t count against the number of bard spells you know.

do I need to say who I love bards,

Just multiclass into every class

Perfect nonfunctional versatility

2 Likes
Summary

Well, you get a lot of diversity. You have well over 10 cantrips, can prepare 3 Wizard spells (of 6 known), 3 Druid and 3 Cleric spells (of the entire lists), and more. You have Expertise (double your proficiency bonus) in at least 2 skills, a Fighting Style and access to Second Wind for a temp HP boost, access to Martial Arts and Rage and one form of Unarmored Defense, access to Divine Sense and Lay on Hands (for more HP boosts), a Favored Enemy and Favored Terrain, Sneak Attack, Thieves’ Cant and Druidic as secret languages, a Sorcerous Origin, and a Patron.

However, most of these will be almost unusable. You can’t gain Unarmored Defense a second time, so whichever you get first (Barbarian’s Con-based or Monk’s Wis-based) is the one you are stuck with.

Most classes grant overlapping armor and weapon proficiencies. (Do you need to multiclass as a Fighter/Paladin when both grant Heavy Armor and Martial Weapon proficiencies? Do you really gain anything as a Fighter/Cleric/Paladin given that an explicit 50/50 split between Cleric and Fighter is more limiting than being a Paladin (which is built around being a half-caster progression).

And several class abilities that don’t overlap are competitive. You cannot benefit from Draconic Sorcerer’s Draconic Resilience (AC 13+Dex) while also benefiting from Unarmored Defense (AC 10+stat+Dex) since they grant explicitly different equations to determine your AC. Rage cannot be used while in armor and prohibits your use of spells; Druids explicitly don’t use metal armor and weapons; etc.

You also lack second-level features of the classes. No metamagic, eldritch invocations, Ki, Paladin spells, Ranger spells, Arcane Tradition, Cunning Action or Action Surge, Channel Divinity, Wild Shaping, Druid Circle, Jack of All Trades, Reckless Attack or Danger Sense.

They are a Level 6 caster, thus have 3rd-level spell slots. Which is good, but not terribly impressive when you might be throwing a couple Fireball spells and a Spiritual Guardian. And then that’s it for high-level spells. And, further, their Spell attack bonus is +6, with a Spell Save DC of 14. Pretty easy for CR 10 and CR 12 monsters to beat.

This person will pull a lot of tricks from their sleeve, but most will be boring or bland or useless. Especially when they get to Level 12. Oh, sure their cantrips might be powerful (Eldritch Blast for 3d10 Force Damage), but few things else will be.

In terms of backstory, they would be less Teddy Roosevelt and more Joe Dirt or Don Quixote. Less Chuck Norris and more Candide.

Someone who thinks they are awesome, but are really mediocre at everything.

1 Like

4 warlock 6 cleric 10 Druid

make things for the next 5 levels, not level 20
you wanna have fun soon, not at a level we probably won’t even reach

But storm sorc

I’m thinking in going full bard unless a really good rp reason makes me go otherwise

2 Likes

What is best class for make minions only combat?

Do you want to have a lot of combat minions?

Yes

Summary

Level 20 Elf Wizard, Necromancer specialty with no other considerations. Elf for short LR. I hope I did my maths right.

Early evening.

Cast Animate Dead as such (16 minutes):

Level 9: 13 +1 = 14 Thralls

Level 8: 11 +1 = 12 Thralls

2 * Level 7: 18 +2 = 20 Thralls

*2 Level 6: 14 +2 = 16 Thralls

*3 Level 5: 15 + 3 = 18 Thralls

*3 Level 4: 9 + 3 = 12 Thralls

4 * Level 3: 4 + 4 = 8 Thralls

SHORT REST (1 hour)

Cast an additional 3 times (3 minutes), once at level 6, once at level 4, and once at level 3 (Signature Spells)

Level 6: 7 + 1 = 8 Thralls

Level 4: 3 + 1 = 4 Thralls

Level 3: 1 + 1 = 2 Thralls

At this point, you have 114 thralls.

LONG REST (4 hours)

Do it all again, doubling the above subtotal for 228 total thralls , with a time commitment of about 6.5 hours, meaning you have those bad boys for another 18 hours or so. And you can do it again every other day.

I think I need to make a Necromancer.

Edited for formatting and for Signature Spell additional 3rd level casting.

Might be interesting to multiclass into the sheepherd druid (animal minions) or death cleric (more dead spells)
but go Necromancer Wizard

3 Likes