D&D 5e - Place bets on when this will be cancelled [CREATION THREAD]

So, going on my flight home in 3 hours

You hear much from me

@Pug I’ll give you my stats and info when I can.

Backstory will be made when I get back to my CPU

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@Pug
I would like to talk on discord about rolecard when you have a moment to do it.

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I was sleeping then.

Classcard plox

Waiting for Pug to place pool in the thread. They asked me to wait.

Wait which pool

No idea.

Plus if Im right you are 6/8 ready rn, so I’m not last, right?

If I’m right he is gonna make a pool if he allows mystic/artificier here.

And since you lack a real ranged damage here, I’m gonna go a freakin gunsmith with cannon and just snipe stuff with it :^)

what

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i have like 600 hours in 5e and i’ve never heard of either of those :thinking: are they homebrew classes or something?

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monk laughs in background then cries, realising the rest of their class is trash

Not a beast tho

Fun fact: You can make a custom background with an existing feature so technically any background qualify for any 2 languages :wink:

Only Knowledge domain though.

Make your race variant human for that sweet Linguist, and use your single ASI for Prodigy and you’re golden :^)

Nope, you can multiclass whenever you want, you just need to meet the stat requirement for both your current class and the one you want to multiclass into. (but multiclassing before level 5 is awful unless you’re a sorcadin or looking for a juicy h e x b l a d e d i p)

Getting Conjure Celestial would require at least 13 cleric levels.
(You could also achieve it with 13 Divine Soul Sorcerer levels, or 14 Bard levels and picking it up with magical secrets)

Hagar?

No ASIs intensifies :^)

Shephard Druid. Don’t do it tho :wink:

UA classes.

Unearthed Arcana classes.

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But my advice for Pug would be to not, they’re not quite Loremaster Wizard broken, but Mystic can do 8 psychic fireballs a day by level 5 and that’s not okay as well as a range of other toxic combos, and artificer is subpar in a lot of ways and busted in others so it’s mostly ehhhh

Yeah, artificier is like op and up at the same time.

600ft cannon range is nice, but lack of good double shoot ect abilities is… Ehhh…

Same alchemist with potions - a lot of utility, but most of classes wich specialize in it do way better.

Let’s be honest tho - dnd is a game and players are meant to use op stuff to win. At worst gm will send stronger enemies at them.

No, D&D is a roleplaying game
There isn’t a way to lose. You win if you create a good story.

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The main problem with alchemist is all their abilities are saving throw based so it’s slow af to play with

The problem is when one player is far better than all the others
It’s extremely hard to balance for that in 5e

Take revised versions of the Mystic and the Alchemist
Even revised Mystic have problems tho