Dead Interactions

amazing if true

No

Then what were you referring to?

Ehh, fair. In my experience people leave but usually not enough to stop me from rezzing a DK when I want to. Itā€™s mostly the Unseen or NK that leave.

Stop. Do you actually read what you are posting?
Usually not enough to stop you from rezzing?
Usually??
You just need ONE dead BD who doesnā€™t leave.
If you canā€™t it is because every single dead bd has left.

Yes, I do read what Iā€™m posting - do you?

The times when I have trouble rezzing are early game when there are usually only one or two BD dead. I can only recall one such game where enough people left that I couldnā€™t Rez anyone.

Iā€™ve also had sheriff games where I have had trouble finding Unseen. Iā€™ve had phys games where I couldnā€™t heal anyone. Should we remove investigate/heal? :roll_eyes:

2 Likes

Iā€™m referring to removing dead interactions

1 Like

i mean thatā€™s great and all

but

dead tic-tac-toe

7 Likes

Or the dead could play throne of lies while dead! First person to die becomes Dead King, and then roles are assigned randomly to people as they die after that.

When you vote to execute/kill a dead player, itā€™ll make them SUPER dead and start up another sub-ToL game for the SUPER dead players. :eyes:

5 Likes

Okay letā€™s do this. And while we at it anyone who leaves while in any of the dead games are permed banned. We donā€™t need leavers

I donā€™t think heavy dead interaction has to make death pointless. Itā€™s still one less vote and the player loses their power.

If we make dead interaction part of the powers of classes, and insure they are balanced, we can let the dead have a meaningful impact without making killing irrelevant.

Call of the Dead is a good example, itā€™s part of the Psychic, itā€™s not an overpowered ability, and it can be helpful.

Of course we have to make it something that always happens so players wonā€™t leave games, but if we make it a small part of lots of different classes, you can make death still mean something while having dead interaction.

3 Likes

Orā€¦ hear me out Ik itā€™s a crazy idea

Not have heavy dead interaction. So evils donā€™t have to cry themselfs to asleep at night because the psychic is mean

The Psychic can only rarely out evils, since they can only do it when someone checks an evil the night of their death. Not to mention the information is delayed a day.

The Psychic never does this without the help of others.

1 Like

Hmm didnā€™t I hear that things shouldnt rarely do stuffā€¦

They donā€™t rarely do stuff though. All they do is get the last night of investigative classes.

Even if they only sometimes discover an evil result.

Thatā€™s the problemā€¦ why do you think they killed the investigator

Yeah, and they stop all future investigations.

My experience is that mostly, when people leave, itā€™s because there is little they have to offer. Iā€™ve never felt like my dead-interaction abilities have been particularly weakened by people leaving (especially since, unlike ToS resurrection, a DK doesnā€™t care what role the person was before - thereā€™s almost always a dead person available.)

No class is solely about dead interaction, though; they all have other things to contribute. And as I said, Iā€™ve never particularly felt that I was in a game where a Psychic or Apothecary was weakened by people leaving anyway.

People who have important information for the Psychic, or who are at a stage in the game where the Apothecary is likely to consider reviving a Death Knight, tend to stay anyway because they want to see how things will turn out. At least, thatā€™s my experience.

Nobody wants to be forced to leave, either. Dead interactions are vital to making it fun and bearable to sit and watch the end of a game where you died in the early to midgame; watching a game where you have no chance of interacting with anything is usually more frustrating than fun. As someone who always likes to sit to watch the end of the game and see how things end up, I can endure the boring, unfun tedium of being without dead interactions occasionally because I recognize that itā€™s necessary for evils to be able to shut down the Psychic, of course, but I definitely wouldnā€™t want to endure it all the time.

I donā€™t feel people leaving was a serious problem that needs to be addressed (and even the few people who are defending this change donā€™t seem to think so - almost nobody seems to be citing it as a reason.) It just wasnā€™t a problem before, and I find it extremely hard to believe that 18 or 30 coins is going to make a difference in that. Whereas having to sit through game after game while dead with no way at all to influence what happens is going to be extremely unfun and will be an extremely serious problem for me. It feels to me like the undertone of this change is that youā€™ve sided with the players who habitually leave at the expense of making the game much, much less fun for the players who habitually stay.

Please reconsider this change. Itā€™s a bad change, itā€™s going to lead to much more tedium when playing, and I donā€™t feel the ā€œproblemā€ itā€™s trying to solve was even real. If you really think that the 40% change will result in more people leaving, why not try it, leave the existing dead interactions in place, and add some tracking to see what happens? See how many people leave, see if thereā€™s usually dead BD around by N3 or N4, and make a decision based on that rather than removing a vital part of the game based on speculation. Thereā€™s no need to rush in to such a drastic and potentially-dangerous change.

5 Likes

You are not forcing anyone to stay if for example you give upon dying a message out to the person that died. ā€œPlease stick around, there is still a physician/psychic aliveā€. This would be enough for me to deter me from leaving at least. It is annoying to have to wait and see if I can still have an impact on the game. To check for a possible Physician trying to resurrect you technically have to wait until the end of the night where noone claimed poison/bleeding during the day. I think a large part of the community is upset to see such an unique dynamic between the dead and the living gone completely. Killing will also never be pointless as it is the ultimate win condition of scum.

2 Likes

That system would require removing any and all scum dead interaction.