The idea for lore is that it is a foreign government trying to take over the Blue Dragon from within. There is a max of 4 players in the Republic at once and they Spawn with the General and The Politician. The General will be replaced with the oldest non-Politician player. The Politician will not be replaced on death.
The General
Republic Killer
Day Ability: Tactics - Target Republic member will have their primary Ability kill their Target in additional to it’s other effects. Other Republic members will be prevented from visiting the player that is attacked this way. Can be used Day 1(Unlimited)
Night Ability: Rough up - Target player will be prevented from visiting the Republic.(Unlimited)
The Politician
Republic Special
Passive: Diplomatic Immunity - You are immune to attacks by the blue dragon and for the first 3 nights you will be immune to all attacks. You will appear to be BD to Investigative Ability’s.Day Ability: Drugged Wine - Poison target player. They will die in 2 nights. Bypasses night immunity. (4 uses)
Night ability 1: Campaign - Convert target player to the Republic. (Unlimited. 1 day cooldown)
Night ability 2: Private relations - Discover target players faction. If anything happens to them tonight you will know. (Unlimited)
Converted from the Diplomat and Observer
The Spy
Republic Investigative
Day ability: Track - Learn who target player visits tonight. (4 uses)
Night ability: Bug - Learn who visits target player tonight. (Unlimited)
Converted from the Hunter and the Knight
The Soldier
Republic Offensive
Day ability: Strike - If your target survives an attack then bleed them. (1 use)
Night ability 1: Strong arm - Prevent visits to target non-Republic player. (Unlimited)
Night ability 2: Reinforce - Prevent visits to target Republic player. (2 uses)
Converted from the Butler and Drunk
The Saboteur
Republic Offencive
Passive: Trickery - You are immune to Occupy and RedirectDay ability: Empower - Sabotage will bypass occupy immunity tonight.
Night ability: Sabotage - Your first target will target your second. If you make them self target they will think they were occupied. (Unlimited)
Converted from the Court Wizard and Physician
The Mortician
Republic Support
Day ability: Heal - The entire Republic will be healed tonight. (1 use)
Night ability 1: Wipe - Target players journal will not be shown if they die tonight. (3 uses)
Night ability 2: Defile - Choose what class target player flips as. (2 uses)
Converted from the Princess.
The Mistress
Republic Investigative
Passive - Royal bloodDay ability: Leak - Gosip will tell you the player’s exact class tonight. (2 uses)
Night ability: Gosip - Learn target players class type. Does not count as a visit. (Unlimited)
Converted from the Mystic
The Seer
Republic Social
Day ability 1: Telepathy - Send all players an anonymous message. (2 uses)
Day ability 2: Private Matters - Your whispers will be hidden tonight. (2 uses)Night ability: Mind read - Read target players journal. Does not count as a visit. (Unlimited)
Converted from the Noble
The Lord
Republic Social
Passive - Royal bloodDay ability 1: Political Pressure - Force target player to vote for another and stop further voting. (2 uses)
Day ability 2: Noble twins - This trial your vote counts for 2. (2 uses)Night ability: Insider information - Learn all the whisper your target made last night and all whispers they made this night. Does not count as a visit. (Unlimited)
Converted from the Mercenary
The Freelancer
Republic Support
Night ability 1: Close off - Prevent all non-Republic players from visiting target player. (3 uses)
Night ability 2: Cold Blood - Kill target player if they accused a Republic member yesterday. (1 use)
The hardcounter
The Diplomat
Blue Dragon Investigative
Passive: Envoy - Immune to Republic attacks onceNight ability 1: Interview - Discover if target player is part of the Republic. (Unlimited)
Night ability 2: Dominance - If target player attacks someone then kill them. You will not know if you did anything and you wont receive results from the attack. (Unlimited. 2 day cooldown)