[FM] Ritual Mafia IV -- Day 4 (7/16) -- Heretics and Traitor Win!

not even cleanse can stop the bringer of destruction that is lamb

they can also nullify one ritual vote per day unless that vote is on them

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literally 0 downsides to this absolutely insane and balanceless class

italy it sounds like youā€™re describing templar all over again

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Lamb definitely needs toned down I agree
Change of Faith needs completely reworked
Cleanse needs completely reworked

lamb is basically unstoppable

is this gonna be the next setup i try to rework

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I donā€™t know about my opinion on mass occupy or rolecops
Iā€™d like to wait for them to actually come into play first

Ples

Yā€™know, instead of me occupying the non-existant supports

lamb just needs to go the path of old yeller at this point

@Italy Iā€™ll post a lamb rework in a second
one moment

lamb is literally ā€œget sacrificedā€
it canā€™t do anything until itā€™s sacrificed

just donā€™t sacrifice them 4head

either make it so insanely hard to get ritted that town would have to put in the effort to dig their own graves
or just shoot it

lamb does absolutely nothing of value until itā€™s sacrificed how is it overpowered

specifically sacrificed
you can vig it or lynch it and it wonā€™t do anything

and the wolves donā€™t know who it is

The Lamb

Traitor Social
Traitor (Passive) - You cannot be killed by the hereticsā€™ night kill. You win with the Heretics but you wonā€™t join their night chat. You do not appear as a Heretic to investigators. If all heretics die you will turn into a heretic with a 1 use kill and no other abilities.
Herd the Sheep (Passive) - Your Ritual abilities cannot be disabled. Ritual votes from Heretics count as 0.
Ritual of Resonance (Ritual) - If you are sacrificed, you will be told who the Heretics are and you will be able to continue using your ā€œVoidā€ ability while dead, and it will also prevent the target from voting during the lynch phase.
Ritual of Power (Ritual) - If you are sacrificed, the heretics will be able to use up to two factional kills or similar abilities (must be performed by different players).
Ritual of Sleep (Ritual) - If you are sacrificed, select a class type (Support/Offensive/Social/Investigative). All Congregation players of said class type will be occupied tonight, bypassing immunity.
Ritual of Omniscience (Ritual) - If you are sacrificed, select up to two players and reveal their classes to the Heretics.
Void (Night) - Select a player. Their votes on tomorrowā€™s ritual will secretly count as 0, unless they vote for you. They wonā€™t be notified. - Unlimited uses.
Goal: Defeat the Congregation.

Thatā€™s why itā€™s insanely swingy