FoL Feedback Thread

Not controversial at all

Wait is RAR standard for FoL

No it’s not

Those two things literally aren’t even connected

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@orangeandblack5 would you join this setup?

word

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Imagine 120/96

Tbfh, we had a BD member who wasn’t even reading the thread and just shot a green-checked player for no reason and another one who was intentionally throwing while all but one lynch were third parties.

FoL20’s 0-ML loss had more to do with BD intentionally gamethrowing rather than setup issues. Since we’re outright banning gamethrowers now and we’re taking slankers more seriously this issue shouldn’t be a problem.

This is probably the main issue with the townplay on this site. Off the top of my head Swords & Staffs, Metal Gear Solid, Ritual Mafia 3, Random Rolemadness 3, and nearly Airship Zephriphon were scum victories because much of the town just didn’t bother playing, not because scum play too well there.

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I think Zeppiphron was a town victory, but I do otherwise agree with you here.

I don’t feel like I deserved the win in RRM3 even though I felt like I did very well (and my scum team, obviously).
Disappointed that I didn’t really get to see my scumteam in ccs. Would have been really interesting to see how Htm would get out of a situation where Solic is confirmed scum. (Probate Lawyer’s death revealing Insanity’s deadnight check).

Kyo you played great in rrm3. You deserved the win there

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The town performance there was pretty overwhelmingly meh, but you definitely fueled the late game

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DON’T REMIND ME

(Oh hey, I can’t read, I missed that it said ā€œnearly Airship Zeppriphonā€)

test bump

What are you thinking about the Cult mechanics which were introduced in SFoL 52 (aka Corax Cult)
I always saw FoL Cult as somewhat unbalanced and underpowered
Especially the ā€œSelf-Sacrificeā€+not shared Eradicates are something really strange
Also I actually like how FoL Cult is able to mimicry the abilities of other classes :eyes:

I wholeheartly agree.

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Yes please priestess

I know this is a balance discussion thread

but I have an idea about handling player toxicity

instead of force replacing, game mods can silence the player for a portion of the day, allowing both sides to calm down, so that the silenced player when they come back, is calmed down