Not controversial at all
Wait is RAR standard for FoL
No itās not
Those two things literally arenāt even connected
word
Imagine 120/96
Tbfh, we had a BD member who wasnāt even reading the thread and just shot a green-checked player for no reason and another one who was intentionally throwing while all but one lynch were third parties.
FoL20ās 0-ML loss had more to do with BD intentionally gamethrowing rather than setup issues. Since weāre outright banning gamethrowers now and weāre taking slankers more seriously this issue shouldnāt be a problem.
This is probably the main issue with the townplay on this site. Off the top of my head Swords & Staffs, Metal Gear Solid, Ritual Mafia 3, Random Rolemadness 3, and nearly Airship Zephriphon were scum victories because much of the town just didnāt bother playing, not because scum play too well there.
I think Zeppiphron was a town victory, but I do otherwise agree with you here.
I donāt feel like I deserved the win in RRM3 even though I felt like I did very well (and my scum team, obviously).
Disappointed that I didnāt really get to see my scumteam in ccs. Would have been really interesting to see how Htm would get out of a situation where Solic is confirmed scum. (Probate Lawyerās death revealing Insanityās deadnight check).
Kyo you played great in rrm3. You deserved the win there
The town performance there was pretty overwhelmingly meh, but you definitely fueled the late game
DONāT REMIND ME
(Oh hey, I canāt read, I missed that it said ānearly Airship Zeppriphonā)
test bump
What are you thinking about the Cult mechanics which were introduced in SFoL 52 (aka Corax Cult)
I always saw FoL Cult as somewhat unbalanced and underpowered
Especially the āSelf-Sacrificeā+not shared Eradicates are something really strange
Also I actually like how FoL Cult is able to mimicry the abilities of other classes
I wholeheartly agree.
Yes please priestess
I know this is a balance discussion thread
but I have an idea about handling player toxicity
instead of force replacing, game mods can silence the player for a portion of the day, allowing both sides to calm down, so that the silenced player when they come back, is calmed down