NK bad
I meant that can rb somone else for a soul
my problem is that i don’t think FoL should differ from ToL tooo much
removing NK does that
and it just… it would kinda be too different if you did that
You can keep it limited use, but the CD gives way too easy information that it’s a Demon game at the moment. That is a bad thing.
So about 66%, throught all games? Why should cultseen lose at least 50% of the games they are in strictly to the BD?
That is in the Icy Touch day ability, read it again.
Ideally we want somewhere in ~45-55% range for BD, somewhere around that range for scum, and leftover for nk
10% nk is 10% of times where solo player wins in a fuckin 18p over a long stretch of time. aka bad
its a day occupy, not a night occupy is it not?
It can be both.
oh shit didnt see that. good shit
No
Sorc is literally the best nk by far and can actually just cheese the game if it lives to n4
This makes that even easier
It’s the least swingy solution as it doesn’t make NKs kill power better. Instead it addresses a late game problem they have, making life just a bit easier without changing the kp balance.
i still think invest-imm NK is the best way to go
None of my buff suggestions add killpower, except Demon
Like
Why do people want the NK to have a higher winrate when it’s a solo faction
It’s supposed to not win much
I get the endgame wincon because it makes sense in a format where there’s a crapton of confirmability, but buffs completely throw everything out of wack
Invest immune according to what?
If we did a NK wins at X. What would yall think the x should be
- x=3
- x=4
- x=5
- x=6
- x=7
0 voters
Strongmans are a huge buff to kill power
Variable between 3-4 depending on nk in question