As in straight up bypassing armor and killing the knight, not who he targeted
Great stuff to write in the actual rules since itās important for every single player
rar is a host thing
OR
we make a more condensed version of that explaining how it functions without making me want to smack my head into my phone as Iām trying to focus reading that
Rule #1: Donāt check whether āan actionā succeeded; check whether a particular end of night effect happens.
For example, if you think a certain player might die overnight, donāt check to see who killed them; just check to see whether they die.
Rule #2: An end of night effect happens if there is a reason that it happens that isnāt counteracted by a reason that would prevent it happening (that isnāt itself counteracted by a reason that would prevent it happening, and so on).
Like even this is the most condessed version of that and even still it makes people probably want to look away
Be my guest.
Yeah I donāt understand it myself.
Solic this isnāt how our relationship works Iām suppose to complain and you are suppose to fix it
Hold on
So my understanding of how this would apply to the Drunk thing is that if one Drunk debs A to B, and another debs A to C (A is initially targeting D), then the first drunkās deb doesnāt go through because thereās a reason for it not to (A was also debbed to C), and the second doesnāt because thereās a reason for it not to (A was also debbed to B), and so A ends up targeting D by default even though there are two reasons for it not to?
Yes, thatās how it works. Take into account that it can also apply to Warlocks/Invokers/Alcoholics conflict.
Step 1:
Check every action. If theres something stopping a certain action go to step 2
Step 2:Check the action that stopped an action to make sure nothing is stopping that action.
it might be a host thing, but itās a stealth change to ToL since ToL does it completely different, and therefore my players will be confused. So it would be good if itās stated.
If an effect happens without being counterracted by another effect, it happens.
If an effect is counterracted by another effect, it doesnāt happen. This goes on forever.
In the context of FoL, redirection is an effect. If redirection is not conflicted with, then the redirection takes place.
If there are two redirections on a target, thatās two effects that counterract each other. Ergo both cancel out.
I didnāt initially know thatās how Solic handled the interactions.
Of course making it obvious would be a good change.
Redirection effect on target a
Empower effect on target a
Result?
Empower counterracts redirection
Redirection doesnāt happen
Well, or we could just change it back to how it was originally.
I want to bring Tornado back (swapping two players), and this Action Resolution complicates everything in my eyes with it
But Iām not sure, maybe I just overlook how easy this Action Resolution is.
CW A empower-barriers CW B
CW B empower-barriers CW A
Butler C occupies CW A
Butler D occupies CW B
How does this get resolved?
Tornado is an absolute nightmare for interactions.
Why?
FoL/ToL arenāt designed around a bus driver being in the setup, so interactions quickly grow complicated with offensive abilities.