FoL Feedback Thread

Not controversial at all

Wait is RAR standard for FoL

No itā€™s not

Those two things literally arenā€™t even connected

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@orangeandblack5 would you join this setup?

word

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Imagine 120/96

Tbfh, we had a BD member who wasnā€™t even reading the thread and just shot a green-checked player for no reason and another one who was intentionally throwing while all but one lynch were third parties.

FoL20ā€™s 0-ML loss had more to do with BD intentionally gamethrowing rather than setup issues. Since weā€™re outright banning gamethrowers now and weā€™re taking slankers more seriously this issue shouldnā€™t be a problem.

This is probably the main issue with the townplay on this site. Off the top of my head Swords & Staffs, Metal Gear Solid, Ritual Mafia 3, Random Rolemadness 3, and nearly Airship Zephriphon were scum victories because much of the town just didnā€™t bother playing, not because scum play too well there.

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I think Zeppiphron was a town victory, but I do otherwise agree with you here.

I donā€™t feel like I deserved the win in RRM3 even though I felt like I did very well (and my scum team, obviously).
Disappointed that I didnā€™t really get to see my scumteam in ccs. Would have been really interesting to see how Htm would get out of a situation where Solic is confirmed scum. (Probate Lawyerā€™s death revealing Insanityā€™s deadnight check).

Kyo you played great in rrm3. You deserved the win there

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The town performance there was pretty overwhelmingly meh, but you definitely fueled the late game

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DONā€™T REMIND ME

(Oh hey, I canā€™t read, I missed that it said ā€œnearly Airship Zeppriphonā€)

test bump

What are you thinking about the Cult mechanics which were introduced in SFoL 52 (aka Corax Cult)
I always saw FoL Cult as somewhat unbalanced and underpowered
Especially the ā€œSelf-Sacrificeā€+not shared Eradicates are something really strange
Also I actually like how FoL Cult is able to mimicry the abilities of other classes :eyes:

I wholeheartly agree.

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Yes please priestess

I know this is a balance discussion thread

but I have an idea about handling player toxicity

instead of force replacing, game mods can silence the player for a portion of the day, allowing both sides to calm down, so that the silenced player when they come back, is calmed down