FoL Feedback Thread

"START_CLASS_SORCERER_PLAY_COUNT_WIP": 30,
"START_CLASS_SORCERER_WIN_COUNT_WIP": 11,
"START_CLASS_SORCERER_LOSS_COUNT_WIP": 19
"START_CLASS_REAPER_PLAY_COUNT_WIP": 28,
"START_CLASS_REAPER_WIN_COUNT_WIP": 9,
"START_CLASS_REAPER_LOSS_COUNT_WIP": 19
"START_CLASS_POSSESSOR_PLAY_COUNT_WIP": 27,
"START_CLASS_POSSESSOR_WIN_COUNT_WIP": 13,
"START_CLASS_POSSESSOR_LOSS_COUNT_WIP": 14

(11+9+13)/(30+28+27) = 38.8ish

And 40% is generous

on average, you only win kine, 10% of the time.

wonna flex winrates?

60-70% scorned wr on ToL

can’t prove because lolmac and the computer i had the stats on bricked but… trust me

You should have an equal average chance of winning, no matter what you roll (unless you roll some Neutral that doesn’t really care about who wins the game)

Of course, if you’re a literal god, your chances of winning should go up substantially.
And if you are a bad player, your chances go down.

But everything should average out to an equal chance of winning. Just because the TOwn are the largest group doesn’t mean they deserve to win more.

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Orange asked for proof, I provided

ĀÆ_(惄)_/ĀÆ

I disbelieve you because of your lack of evidence.

hot damn kid

i think i posted evidence on the ToL discord once

outdated but i think i might be able to pull it up

tl;dr nerf Poss :^)

2 Likes

Please explain to me why the NK should never win.

But yeah

Ideal winrates somewhere near 50/42.5/7.5 imo

Strawman alert

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my poss strat in ToL was to just spam the word marshal in my logs and jump as marshal

pros: neuts respected the fuck outta you

cons: outs poss game and steals your jumps

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it had… mixed results

Why should the NK almost never win?

Like, at the very least, if you’re not going to have an equal average chance of winning, I want to know why.

because it’s only 1 person and giving that much power to 1 peson is hella swingy

NK should have a chance but have to play really well

1 Like

See there’s two main areas where you’re wrong

1: ToL is not a fair game inherently, the high power levels, mechanics, and RNG setup mean you’re never going to have an exactly even chance of winning

2: In a team game, I agree that you should balance for the teams, not the number of players. Imagine if, say, Evolve only gave the monster a 20% winrate. Game would have died. (oh wait) So yeah, sure, around even winrates for the teams. Only issue is, each game only has two factions, only two teams - the NK is a neutral, third-party, on his own. He doesn’t get a fair shake because he’s not a team and isn’t really the point.

2 Likes

I understand that, but why should the average be that low?

The reason proportion plays into it at all is that it’s a noncompetitive game with neutrals lol

1 Like