lmao
how
eh i was scum
i just treated basically everyone else as town
Like you didn’t claim neut and looked normal-ish
so
How does an AVERAGE 40% winrate not translate to an AVERAGE 60% lossrate?
It does but that isn’t what Marshal said
Plus I think having the perfectly average player lose 60% of the time as a Neutral is probably a bit generous
i misinterpereted this as that one specific class soft of the “arete” class
How were you not dayvigged
There was 1 town dayvig and they didn’t know how to use their ability
Hence me changing that to a cap where higher winrates should probably be tweaked somehow
which is a shame for town, because they tried to heroshoot the deepwolf
he mis-typed his abil and if it had hit
town wins the game for sure
But he didn’t and so town lost
lmao no way
I mean, would you think having an average 60% lossrate on the town is acceptable? What about on Scum? what about on NK? (NK is it’s own “major faction”)
choose 1
- secret bastard modposting ability that allows Mafia to fake an IC reveal
- townie misreads a greencheck as a redcheck, gets obvtown lynched, gets self lynched
he shot me with a public strongman dayvig
but forgot to type a phrase that actually was needed to activate the ability
i was really fucking shook
both of my scum-mates were all but outted if i died there
It’s about ideal, yes
NK’s average lossrate should be way higher than 60 percent
They should lose more than that