Rise and shine. You’re probably wondering where you are. I’ll tell you where you might be. You might be in the room that you die in.
Basic Concept
I get 7/8 people to join and I place you in traps in which you must escape with minimal self-mutilation!
The traps with either be
a. Physical(you have to wiggle out of something)
b. Moral (You must save others at the expense of yourself)
c. intelligence (searching for a key somewhere)
Also, ALL TRAPS ARE ESCAPABLE, you can die easily if you make the wrong choice.
You make a sheet with stats with a maximum of 15 points which you DM to me with a sin
ex.
Physical 4
Morality 7
Intelligence 4
Sin: I stole a candy bar
(THIS ISN’T FLAVOR, these will decide your options and success rates!)
So… do you want to play a game?
RULES
1 You must try, thats no fun if people donlt value their lives!
2 If you be mean to Jigsaw(Me) you die
3 if you guys wanna make a story out of this you can
Players
- Marluxion
- Simon
- Unknown
4.Insanity-DEAD
5.AgentBOIIIIII-DEAD
6.Strangle
7.Hippo The Moral Monk
8 Dad (FadeBlade)
CHANGE LOG
- Removed time-based traps which relied on being on at the right time (See The Pit and Tea TIme in previous game)
- Balanced Morality so it provides a passive buff to all stats(As it really wasn’t used last game)
- I will roll to see which traps I use to spice the game up a bit
- REVERSE BEAR TRAPS BOIIII
- Made penalties for failing skill checks worse in stat terms.
- All actions take an IRL hour, fail or succeed.
- Reduced Timer for traps, you now have 48 hours PER TRAP (So around 48 actions)
- More Billy Appearances, and there will be an accomplice to me which will help
-Added a trap to the RNG that the winner of last game will pick