606
If this slot rolls test the waters will be in effect. This will be notified at the beginning of the game.
607
Old alchemist, but their emerald potions will be secretly redirected to the prince or one of his variants.
608
Hard-mode Fool
Has no abilities
Goal: Get lynched D3 or earlier.
609 & 610
The Alchemist
Kingdom Special
Coagulate (Passive) - Immune to infection and bleeding.
Brew Potion (Day)- Brew a potion, each potion must be brewed once before you can brew the others again. [Infinite Uses]
Apply Potion (Night) - Use the potion you have brewed. You may save it if you wish. [Infinite Uses]
Potions:
- Truth Potion: Discover whether a player is a member of the infected or not.
- Tar Potion: Occupy a player, you will be occupy and redirection immune while using this.
- Health Potion: Heal a player, preventing their death tonight and curing bleed and infection.
- Poison Potion: Attack a player, if they are a member of the Kingdom, you will commit suicide instead.
Blue Dragon Wincon
The Infected Alchemist
Infected Special
Coagulate (Passive) - Immune to infection and bleeding. You can use both day abilities on the same day.
Spread (Day) - Infect a player with a stronger strain of the Gor Serum, killing them in two nights time. [1 Use]
Brew Potion (Day) - Brew a potion, each potion must be brewed once before you can brew the others again. [Infinite Uses]
Apply Potion (Night) - Use the potion you have brewed. You may save it if you wish. [Infinite Uses]
Potions:
- Truth Potion: Discover a player’s class, if they are a member of the Kingdom.
- Tar Potion: Occupy a player, you will be occupy and redirection immune while using this.
- Health Potion: Heal a player, preventing their death tonight and curing bleed and infection.
- Infection Potion: Cause a player to be infected with the Gor Serum sometime tommorrow, causing them to die in 2 nights unless healed.
Unseen Wincon
Kingdom = BD
Infected = Unseen
611
(These classes cannot spawn in-game except by use of Martin Luther’s carry the mission. If 611 is rolled, instead use 602 Martin Luther).
612
Ultra-hard mode fool
Has no abilities, and is revealed as an Innocent child at the beginning of Day 2.
Goal: Get lynched D3 or earlier
613
The Renegade
Unseen OffensiveIllicit (Passive) - Immune to occupation and redirection.
Berserk (Passive) - If the Mastermind is dead, Lunge gains unlimited uses and will occupy its target.Feint (Day) - Resets all votes. Only you or your target may be voted for the rest of the day. (1 use)
Second Intention (Night) - If your target visits you, remove their immunities for two nights (including tonight) and redirect them to themselves. Every successful use of this ability gives you an additional use of Lunge. (Infinite uses)
Lunge (Night) - Disable your target’s passives and remove their immunities. This will last for two nights (including this night). The number of uses this has will be the number of uses of Riposte you had before being converted plus one.Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.
614
The Priest
Blue Dragon SocialDevout (Passive) - Your voice may not be tampered with. (Icy Touch, Distract, Troll Box, Mental Blur, etc. will not work on you.)
Enclave (Passive) - All members of your enclave may chat at night.Shepard (Day) - Add a player to your enclave. (Infinite uses)
Excommunicate (Day) - Remove a player from your enclave. (Infinite uses)Blessing (Night) - You may bless a player, protecting them from all negative social effects (Icy Touch, Distract, Troll Box, Mental Blur, etc. will not work). The blessing will stay on the player until you bless someone else. (Infinite uses)
Anoint (Night) - Prevent all day abilities from affecting your target tomorrow (includes Decide Fate). Does not prevent day actions that take effect the following night. (3 uses)Defeat the Unseen or Cult, and any Neutrals that seek to do you harm.
Converts into The Heretic.
615
Easy mode fool
Passive - You have permanent Frame and Hide.
Goal: Get lynched
616
Ultra Easy mode fool
Passive - You have permanent Frame and hide.
Passive - Investigators will be redirected to you as long as you live.
Goal: Get lynched.
617
The Heretic
Unseen SocialHearsay (Passive) - As long as you are alive, the Unseen will have a separate chat tab with which to talk during the day. At night, members of your enclave may talk.
Dogma (Passive) - Your voice may not be tampered with. (Icy Touch, Distract, Troll Box, Mental Blur, etc. will not work on you.)Impersonate (Day) - Your next whisper will appear to be from your target. They will be unable to send or receive whispers until this occurs, and during this time you will receive all whispers meant for them. They will not be informed that this is occurring. (2 uses)
Scheme (Day) - If your target is not in your enclave, add them. If they are, remove them. (Infinite uses)Mislead (Night) - Any day abilities your target attempts to use tomorrow will have no effect. (Infinite uses)
Scheme (Night) - Prevent all day abilities from affecting your target tomorrow (includes Decide Fate). Does not prevent day actions that take effect the following night. (3 uses)Your objective is to Eliminate the Blue Dragon and any Neutrals who stand against you.
618
Fool, but when lynched converts a player of their choice into this same class.
619
Fool but not fool
620
Scorned but can only have themself as target
621
Fool but kills everyone in their wagon when lynched
622
Fool but everyone on your wagon converts into fool
623
Replace the town with fools. Game ends when mafia realizes this is a meme game.
624
If this slot rolls, all targeted abilities will be secretly redirected to the player below the one you targeted.
625
Lúcio
“Come on, let’s bring it together!”
You are the Blue Dragon Supportive Neighbourizer!
Sonic Amplifier (Passive) - If you hammer an Unseen, Cult, Mafia, Newtwal, Love, Furry, Literature Club, Abyss, Vatican or 4chan member then you can pick up to three players in your neighborhood, including you, to gain a double-vote. Every time an Unseen, Cult, Mafia, Newtwal, Love, Furry, Literature Club, Abyss, Vatican or 4chan member is lynched while you’re on the wagon, then you can add two players to your neighborhood, otherwise you can only add a single player per night. You may remove them whenever you wish
Wall Ride (Passive) - You cannot be occupied at neither day nor night.
Amp it Up (Day) - Increases the healing limit to five players. - 2 uses.
Sound Barrier (Day) - Once during the Lynch Phase, you may say “ Oh, let’s break it down! ” and all players in your neighborhood will be given day and night immunity for this cycle. However, all kills on them will be guaranteed the next cycle.
Crossfade (Night) - You can choose heal up to two members of your neighborhood tonight. - Infinite uses.
626
If this slot rolls, the host will secretly play as well. They will be assigned a random NK class.