Grand Idea FoL - Ashe's Version

1607

This counts as a ritualist for the purposes of gaining cult alts at the start of the game

Jim Jones :shield:

Cult Support

Drink the Kool-Aid (Passives) - The promotion system allows all members of the Cult to keep their prior abilities when promoting to the Cult Leader. This effect persists even after you die.

Charisma (Day) - Silently disable all doublevotes for the rest of the day. - 1 Use

Defeat any who stand in your faction’s way.

1608

It ain’t much, but it’s honest work.

Named Vanilla BD. Converts to 1879.

1 Like

1609

The promotion system of all scum factions present allows them to keep their prior abilities when promoting. In the case of a scum faction having multiple promotions, only the original abilities may be kept. This will be announced at the start of the game.
Reroll this slot.

1610

Me and the Boys

Named Unseen.

1611

The Hypnotist

Neutral Killer
Stay back(Passive)- You will kill anyone who tries to attack you. You have death immunity on these nights. Prince overrides this.
Civil War(Day)- Force another player to shoot a target of your choice. This will open an ITA session for that day. You have a 50% chance of shooting your target. Everyone else has an ITA chance decided by 100 divided by amount of living players - 1 use.
Eavesdrop(day)- Share a Private neighbourhood with a player for tonight only. You cannot target each other for this night. You will receive what feedback they get. Cannot be done night one - Infinite Uses.
Why You do this(night)- Kill a player. If they survive for any reason, they will be compelled to attack a random player tomorrow night - Infinite Uses, one night cool down.

This is pretty cool, actually.

1 Like

1612

https://cdn.discordapp.com/emojis/365920602445447178.png

owo
Named Cult Leader.

1 Like

1613

https://cdn.discordapp.com/emojis/589619728897802240.png

òwó
Named Mastermind

1 Like

1614
https://cdn.discordapp.com/emojis/385152132938203146.png

uwu
Named Prince.

1 Like

1615
https://cdn.discordapp.com/emojis/365920838748340226.png
ow|
Named Lich

1 Like

1616
https://cdn.discordapp.com/emojis/365871872384040963.png
u(owo )
Named Alchemist

(that’s the last one)

1 Like

1617

Ben Shapiro
image
Named Quisler (1863) who is silently lynchproof until someone points out a flaw in their logic. They must post 50 times per day phase and make a case on a player’s alignment every single day or they will commit suicide.

1 Like

1618

NOBODY IS ALLOWED TO HAVE FUN IN GI
Named Waluigi (749)

1619
Town Friendly Vigilante
Each night, you may attempt to shoot and kill a player. If they survive somehow and your action succeeds, they will learn you are aligned with the town.

1620

Baptiste

“No dying on my watch.”
You are Baptiste, the Blue Dragon AoE Healer Miller !

Runaway Talon Operative (Passive) - Although you’ve abandoned Talon and its wicked members, your records of working there are still well-known. If an investigative checks you, you will come up as the alignment of the main evil faction. If there are multiple evil factions in the game, then the faction you show up as will be randomized.
Biotic Launcher (Day) - Blast a player and the players one number above and below them to heal them from attacks during the day. - 2 uses
Amplification Matrix (Day) - Once during the Lynch Phase, you may say “Vide bal sou yo!” and quote two separate players. The first player you quote will have their actions guaranteed for today and tonight. The second player you quote will be protected from all attacks today and tonight. - 1 use
Regenerative Burst (Night) - Heal a player and the players that visit them from attacks tonight. - Infinite Uses
Your objective is to defeat any scum factions and any neutrals that stand in your way.

1 Like

1621

Mafia Hostile Watcher

Mafia Investigative
Each night, you may watch a player. You will learn who targeted your target. Your target will also learn that you are not aligned with the town.

1622

Town Macho Friendly 2-Shot Insane Cop

Town Investigative
Twice per game, you may target a player and learn whether they are mafia or not mafia. Your target will learn that you are aligned with the town. You are guaranteed to be insane.

You may not be protected from kills.

1623

Town 1-shot Vig
Must see the Blue Dragon and any scum factions lose.
Refunds shot if it shoots a town aligned player, and cancel the shot.

1624
Announce this effect when the game starts.

Whenever someone posts the image below in reply to a player and it is past 10 PM in the player’s local time, the player is prohibited from posting until it is 6 AM in the player’s local time.
image

4 Likes

1625
Insomniac Doctor
Heal all players at night, including yourself.

1626
There will always be one starting White Walker.

Spoilers for Game of Thrones S7

The Night King :shield:

PNG
White Walker Special
Myth (Passive) - Everyone knows who you are, but nobody can vote you and you cannot be targeted by anyone abilities. You do not count towards the amount of Living People or White Walkers/Wights. You know your White Walkers.
Dracarys (Day Ability) - You will burn someone in pure daylight with Viserion, they will be cleaned and die no matter what. - 1 use
Cold (Day Ability) - You will convert your target into a White Walker if they are convertible. - 3 uses (1 day Cooldown)
Unstoppable (Night Ability) - You will kill your target no matter what. - 1 use
The Night (Night Ability) - Your White Walkers will be seen as the uninformed Majority to all abilities and one White Walker visits of your choice will be hidden. - 2 uses
Your goal is to make sure the White Walkers/Wights outnumber the Living before the end of the game.

1627

Minor Spoilers for GoT

White Walker

The%20First
White Walker Offensive
Undead (Passive) - Is always Night Immune for the first night after they get converted (Starting White Walker gets two nights.) You know your fellow White Walkers.
Barage (Day Ability) - Your target will die in broad daylight and your identity will be revealed. - 1 use
Blue Eyes (Night Ability) - You will turn one dead person into a Wight. If you are killed, the Living will be notified that all people you turned into Wights disappear and other White Walkers cannot turn them into Wights. - Infinite Uses (1 Day Cooldown. Only one person can be turned into a Wight per night.)
Winter (Night Ability) - Choose someone alive. If your target dies tonight, they will turn into a wight. - 1 use.
(Converted White Walkers have two uses of their unlimited/limited use ability of their previous class, however, they cannot use any of their other abilities as the same night they use their past class.)
(Alignment Cops will see White Walkers as a White Walker unless the Night was used.)
(The town cannot win if there are still white walkers. The White Walkers lose when the Night King runs out of converts and there are zero alive White Walkers.)
Your goal is to make sure the White Walkers/Wights outnumber the Living before the end of the game.

Probably super unbalanced but it’s Grand Idea so.
Reroll if 1905 was not rolled.