Grand Idea FoL - Ashe's Version

1650
ACTUAL 1650’s
There are no public votings. The players with royal blood are the only ones that count towards majority and decids the lynch for each day.

1 Like

1651
The 1800’s
Female players can’t vote and don’t count towards majority.

1652
Before 1867
Only male North American players with the devotee badge can vote. Votes are also hidden. Reroll if no one fills the criteria.

1653
Makin’ things legal
Only people above the legal voting age in their country can vote and count towards majority.

1654
French Revolution
SCREW THAT
SCREW EVERYTHING
SCREW THIS BULLSHIT
THERE ARE NO MORE VOTES
ONLY A DEAD ROYAL BLOOD DYING EVERY DAY
AND ECONOMICAL FAILURE.

2 Likes

1655

Good King

named Evil King

1656
Ghost
This class can only be flipped by a backup or spectator.
They get to quietly hydra a player.
They cannot talk, or do actions or vote, but they can use their host’s unlimited night ability as a second person.
Goal: keep your host alive.

1657

Miner

Stick%20Unit
Order Special
Gold, Please
Rather be a Miner (Passive) - Gain one gold every two days. You start with one gold.
Than a Fighter (Passive) - Cannot use ITA’s.
Return Gold (Day) - Gain the gold you have mined. (Infinite Uses) (1 day cooldown)
Mine (Night) - Mine some gold giving you one extra gold when you return Gold. (Infinite Uses)
Golden Bag (Upgrade/Night) - Gives you two extra gold the following night. - (0 uses. Gain uses by getting upgrades from the Pray ability)
Golden Pickaxe (Upgrade/Passive) - You mine two gold instead of one with the Mine ability.
Pray (Night) - Pray to the statue, giving the order a chance to get an upgrade (2 gold)
Your objective is to defeat the Chaos Empire and all those who seek to do you harm.
(All Order members know each other. If any Order class rolls, Two Miners, One Spartan, One Medusa, and One Crawler and one Miner and one random Chaos class must roll)

2 Likes

1658

Swordwrath

Swordwrath
Order Killer
Limbs will sever at mere sight!
Charge! (Day) - Your attack tonight will go through no matter what. (1 use.)
Attack (Night) - You will attack your target tonight (Infinite uses.)
Golden Helmet (Upgrade/Passive) - You will survive the first attack made on you.
Golden Sword (Upgrade/Day) - You can make two attacks the following night.
Your objective is to defeat the Chaos Empire and all those who seek to do you harm.

3 Likes

1659

Minds eye.
Neutral Investigative
Passive (More than Sight)- You will always receive correct feedback.
Passive (Blind Sight)- Your visits are hidden.
Day (Candle)- Add a use to one of your night abilities. You will sacrifice a Passive in exchange - 2 uses.
Night (Cane)- Be given three names and three classes that match those players. One will always be scum -1 use.
Night (Rod)- Learn a player’s goal - 3 uses.
Alignment will be randomised between all factions in the game. ALL FACTIONS.

1660

Just Desserts
Unknown Karma
if the player does not get a choice between 2 or more classes for this game, then roll an additional class and give the player a choice between this class
before they choose a class this class will appear to them as whatever class the host believes will be most appealing to that player, that both exists within the class thread and otherwise fits the constraints of the choice for this particular game.
After the player chooses a class this classes true name/number shall be revealed to the player and, if the player chose this one, the host shall design a classcard befitting the player that got it of roughly the same overall complexity (not necessarily power level :smiling_imp:) of either the other class/es in the choice or the player above this one in the player list.

1661
Re roll this slot, then roll an additional time and present all of these rolled cards to the player.

  • stacks additively (if there was only 1 choice, present 2 choices, if there were already 2 choices, present 3 choices, etc.)
  • including restrictions already present (consistent alignment, classtype, powerlevel, etc.)

1662
Whats the Win Condition on this?
named Sheriff

1663
Re roll this slot, then roll an additional time and present all rolled cards to the player

  • stacks additively (if there was only 1 choice, present 2 choices, if there were already 2 choices, present 3 choices, etc.)
  • NOT including previous restrictions already present (any class, even if others need consistent alignment, classtype, power level, etc. if this offshoot splits further, then both splits will count as having no preexisting restrictions.)

1664
Re roll this slot, then roll an additional time and present all rolled cards to the player

  • stacks additively (if there was only 1 choice, present 2 choices, if there were already 2 choices, present 3 choices, etc.)
  • NOT including previous restrictions already present (any class, even if others need consistent alignment, classtype, power level, etc. if this offshoot splits further, then both splits will count as having no preexisting restrictions.)
  • this roll and the split roll must have the same class type. does not affect previous spilts in this slot, does affect future splits of this part of the slot

1665
Re roll this slot, then roll an additional time and present all rolled cards to the player

  • stacks additively (if there was only 1 choice, present 2 choices, if there were already 2 choices, present 3 choices, etc.)

  • NOT including previous restrictions already present (any class, even if others need consistent alignment, classtype, power level, etc. if this offshoot splits further, then both splits will count as having no preexisting restrictions.)

  • this roll and the split roll must NOT have the same rough complexity. does not affect previous spilts in this slot, does affect future splits of this part of the slot (only between different sides of this split. future splits in either side would have similar complexities as each other, but different from the one/s on the other side of this split)


I forget what its called, but @fireslol are all of those classes, or at least the pictures, from that one flash game thats like stick figure war or something? cause those things take me back, man

1666

image Mordekaiser :fire::shield::crossed_swords:
Neutral Killer
Destiny, Domination, Deceit

Indestructible (Passive): You are a Revenant reborn into a Suit of Iron. You are immune to Occupation/Redirection, Death, and Bleeding
Realm of Death (Day): You will bring your target into your Death realm. You ignore Death immunity and anyone visting your target will be prevented, and your target will be prevented from visiting anybody else except for you. If you kill your target at night, the next day, you can take one ability or passive from your deceased target, with limited use. 2 Uses
Death`s Grasp (Night) You Pull your target towards you with your spectral hand, Redirecting them towards you and attacking them. 2 Uses
Obliterate (Night) You Smash down your mace upon your target, attacking them and up to one other person if they visit your target. (If in the death realm, it will only attack your target. If multiple people visit your target, the person who submitted their action first will be attacked.) Infinite Use
You must kill anyone standing in your path to Domination (Regular NK wincon)

3 Likes

1667
Find Mercenary somewhere.
She is now forced to join this game.
Reroll this slot.

2 Likes

1668

The Assassin

Named Knight

1 Like

1669
A Prince allied with Primary antagonist faction. Has full Prince powers. Cannot spawn with BD prince. 1 execution.