Killer Reworks:
Knight (Blue Dragon Killer)
Passive: Armored: You have one time night immunity.
Passive: Retribution: If you are executed, you will kill your first accuser.
Night Ability: Sacrifice: Guard your target. If they are attacked, protect them and kill all attackers. Unlimited uses. If you have your immunity, you will lose it, otherwise you will die.
Night Ability: Cold Steel: Attack your target. If you would kill Blue Dragon, commit suicide instead.
Duelist (Blue Dragon Killer)
Passive 1: Competitive: Occupy and Redirect immune.Passive 2: Last stand: If you are the last Blue Dragon alive then you can use both night ability’s at the same time.
Night Ability 1: Parry - If Target player tries to target you with an action then remove their immunities and make them target themselves. Every successful use of this ability gives you a use of strike. Unlimited uses.
Night Ability 2: Strike - Occupy and kill the target. This Ability will be disabled if you kill a BD. The Occupy will fail if the kill does (the kill is not dependent on the Occupy). 0 uses.
Lancer (Unseen Offensive)
Passive 1: Competitive - Occupy and Redirect immune.
Passive 2: Berserk - If the Mastermind is dead then Stagger has unlimited uses and Occupies the target.
Day Ability 1: Guard stance - Parry effects target’s visitor’s instead of yours and doesn’t inform the person that gets parried of the redirect. 3 uses.
Day Ability 2: Grapple - Parry secretly redirects ALL visitors to the target bypassing their redirect Immunity. The targets immunities are removed so long as you have at least 1 visitor. 4 uses.
Night ability 1: Parry - Same as Duelist. Unlimited uses.
Night ability 2: Stagger - Disable the targets passives for 2 nights (including this one). 2 uses.
Hunter (Blue Dragon Killing)
Passive: Isolation: Immune to occupation and redirection.
Day Ability: Wolf: Target player starts to bleed, and will die in two nights unless healed. 2 uses.
Night Ability: Bear: Become immune to conversions and death for the night. Kill all attackers, bypassing immunity. 3 uses.
Poacher (Unseen Offensive)
Passive: Isolation: Immune to occupation and redirection.
Day Ability: Wolf: Target player starts to bleed, and will die in two nights unless healed. 1 use.
Night Ability: Target player is prevented from visiting anyone tonight. They will be told they were prevented from visiting their target. Traps only work once per player. Unlimited uses.
Night Ability: Anyone who visits target player will be prevented. They will be told they were prevented from visiting their target. 2 uses.
Acolyte (Cult Killer)
Day Ability: Curse: Anybody who is bleeding cannot be healed tonight. 1 use.
Day ability : Judgement - Target player starts to bleed, and will die in two nights unless healed. 1 use.
Night ability: Rampage - Eradicate will bypass night immunity tonight. 1 uses.