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But then we can’t have a thread solely about what happens when you make virtuous a multiball

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greetings
time for another “Evaluate this setup”

my friend created:
9 players
1 vig - infinite shot guiltless
1 doc
1 roleblocker
2 maf

is this balanced

Villa sided

that’s def villa sided

now replace vig with infinite shot guilt
does that help

townsided due to the high number of clears

(possibly auto-broken by massclaim? not sure)

still has the high-number-of-clears problem

in 9 players you have 7 town and 2 scum

3 of the town can autoclear by claiming

this means that even if the PRs do literally nothing, Mafia needs to get 3 mislynches in 4 mislynchable players

Not really

High Power role number is the biggest problem

and theres also a vig

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I’m assuming this is an open set-up

yup

well in the guilt-vig scenario it’s different because the vig automatically kills a clear if they miss

also if one Mafia goes down and the RB is still alive then they get a greencheck every time a death happens

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oh shit sorry
missed one thing

my friend created:
9 players
1 vig - infinite shot guiltless
1 doc
1 roleblocker
2 maf
1 neutral lyncher who always targets town

does this change things

substantially

best way to balance it would either make it like one pr or like give mafia prs

banana

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banana republic

3 town PRs
3 VT
2 Mafia
1 neutral lyncher

I feel like some of this depends on lyncher mechanics

Does the lyncher count towards parity

Can their target be a PR

Do they suicide if they win

is this like ToS Executioner

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