How about: Biased.
One person in this room is chosen by the Mod to be killed.
How about: Biased.
One person in this room is chosen by the Mod to be killed.
Ideally this game should remain RNG in my opinion. Keeps it fair.
Bitch I should get some credit
oh no, you blood taster.
What would really increase the strategic element of the game is if you did it with a partner, and if your partner wins so do you. It is good atm but at times it feels slightly too simplistic.
Doing it in teams of 2 would increase the amount of mind games there are as you can make a sacrifice but it would also be greatly beneficial to have both of you alive near the end game.
Would just make it more interesting imo.
My suggestion for a new room.
My suggestion for a new room:
Graveyard
If no one selects this room, or it is the minority or tied for minority, all the dead will be resurrected
Ropes is actually a really interesting one.
+1
Like actual minority as in least amount of players? Or does it activate if not the majority?
Because if that’s the latter you might as well just restart the game.
Also, if I were to implement that I’d probably mesh it with Ddynamo’s Zombie status somehow. Go read the original games on the ToS forums if you’d like, they had some weird rules and effects at times.
Let me change it I guess
Graveyard
if this room is not the majority, then everyone who does not select this room becomes a zombie. If this room is the majority, then every dead player is resurrected as a zombie (including the people killed this round)
Effect: zombie
For each zombie in a location, one randomly selected non-zombie in the same location becomes a zombie. If a room ever has zombies but no non-zombies, then all the zombies in that location starve to death. Zombism can be healed by the rejuvenate room
That’s not what I meant
The way Zombie status worked was you chose rooms but couldn’t win unless you were ressurected
I didn’t think it sounded fun so I didn’t include it
So please answer my question about your suggestion lol
Alternatively:
Effect: zombie
If a room has more zombies then survivors (non zombies) then all the survivors in that room become zombies. If a room has more survivors then zombies, then all the zombies in that room are slain. If a room only has zombies, then all the zombies in that room starve to death. Zombies have majority in event of tie.
Least amount of picks. If no one selects this room or it has the least amount of picks, it ativates
Okay that sounds ok to me
Personally I’m trying to shy away from more statuses, especially more complex ones.
For gravity, you could change it to pull people from the room with the least people? Make it slightly less RNG
also could you find a way to change the majority room? it’s pretty boring
Coming Soon: Minority Rule 4 Christmas Edition
it’s about time
Room idea
Duplicate: Takes the effect of the room with the most pickers at the time before this resolves.
(The reason it’s worded like that is because that effect could make it the majority)
Ex:
Gravity: 2
Mundane: 2
Duplicate: 2
Permanentcy: 0
Gravity triggers (ima start ignoring perm)
Gravity: 3
Mundane: 1
Duplicate: 2
Duplicate triggers as gravity
Gravity: 2
Mundane: 1
Duplicate: 3
Everyone in Duplicate dies.