Welcome to Minority Rule Royale!
Hosted by Marluxion.
Welcome to Minority Rule Royale! The rules are pretty simple. I will present you a choice of several rooms—just choose one to enter. If you pick the room with the most people, you will all meet a horrible demise.
How to play?
Every round, you will be given a list of rooms to choose from. PM me your pick privately. if you pick the room a majority of the players pick, you will be eliminated. If there is a tie, then both rooms are considered a majority and players who picked both are eliminated. The game will end once there are two or fewer players left. Do /Join to join. Feel free to PM or DM each other as long as you include me.
Rooms
Air - A random picker becomes light.
Betrayal - If this room is tied for the minority, it gains infinite picks and becomes the majority.
Death - Everyone who picks this dies, even if it is not the majority.
Dice - Everyone who picks this is given a random status.
Divide - Everyone who picks this counts as half.
Earth - A random picker becomes heavy.
Evil - All pickers become cursed.
False - This room does nothing, but it takes the name of another random room.
Force - A random person who did pick this will change to a random room in the current pool.
Gravity - A random person who did not pick this will change to this room.
Holy - A random picker becomes a saint. All other pickers become cursed.
Illusion - This room takes the effect of another secret room before the start of the round.
Insanity - A random picker becomes insane.
Life - If nobody picks this, everybody dies.
Luck - If this room is the majority, then one random picker will survive. If this is not the majority, then one random picker will die.
Majority - If this room is the majority, the rooms with the second most votes will be the majority.
Multiply - Everyone who picks this counts as two.
Mundane - This room literally does nothing.
Murder - One random picker becomes a Serial Killer
Mystery - Everyone who picks this is given a random status. They are not informed which status they received.
Permanency - If picked by anyone, this room will also be in the pool for the next round. Once this room is the majority, it is removed from the pool for all future rounds.
Protection - All pickers are immune to death this round for any reason other than the majority. A random picker becomes a bodyguard.
Purity - Everyone who picks this loses all statuses.
Rejuvinate - Everyone who picks this becomes healthy.
Spite - A random picker will becomes cursed.
Secrecy - All pickers become cultists.
Unity - If all players pick this, nobody will die due to the majority.
Ritual - All pickers get the soulbound status.
Graveyard - If nobody picks this room, three random dead players are revived.
Duplicate - Takes the effect of the room with the most pickers (at the time this room activates).
Statuses
Bodyguard - Nobody who picks the same room as you can die for any reason other than the majority. If anyone who would die without your intervention is saved, you will die instead.
Cultist - If there are any cultists, then there will be a room that only its members may pick. It will be denoted in [brackets].
Cursed- You will die next round unless your status is removed or your death is prevented. This status is removed afterwards.
Healthy - You cannot die for any reason except for the majority. Once your death is prevented by this status, this status will be removed.
Insane - You must pick the majority or you will die.
Light - You do not count as a picker for the next round. This status is removed afterwards.
Heavy - Your pick counts as two picks for the next round. This status is removed afterwards.
Saint- You are immune to death. Once your death is prevented by this status, this status will be removed.
Serial Killer - A random person who picks the same room as you will die.
Soulbound - If you lose this status you will die.
Order of application goes:
Effects of the Room
Existing Statuses
Majority calculated (Death from majority happens here.)
New Statuses
Special Rules
- Care Package: Every round, a random room will be chosen to contain a care package. Picking this room awards you with a single tangerine! Tangerines are useless, but will be used to break ties at the end of the game. In the case of a tie, the player with the most tangerines will win!
- Shrinking Circle: The formula for determining the amount of rooms has been scrapped. The game will start with 8 rooms. Every round, the pool will shrink by one until there are only two rooms remaining. (This does not count rooms that exist due to special circumstances such as cultist.)
Living Participants
- Intensify
- orangeandblack5
- BlueStorm
Graveyard
Mistyx, Light, lol, GGhana, B0B, Centuries, MaximusPrime, NetherNitro, Tangeld, StayPositiveFriend, Small_Tank, Geyde, Cheeki, ATNoName, SirDerpsALot, Amelia, Arete, Ami, YouButWorse, Jane, TrustworthyLiberal, Conduit, Damafaud, PokemonKidRyan, TheBlueElixir, Firekitten, sulit, Icibalus, cantaloupe, Gikkle, NuclearBurrito, Nerbins, KyoDaz, Chloe, Mercenary, Whysper, WindwardAway, EliThePyscho, Appelsiini, Katze, Wolfy, Nutella, Livicus, clonedcheese, chopchop, Wazza, Leafia, ArcticXI, Shurian, Datbird, Haku, Moleland, Nightingale, Esooa, Insanity, Zone_Q11, thepigeonnyc, Silviu200530, apprentice, Marshal, Solic, Min, Astand
Hyperlinks
Round 1 Room Selection
Host Note
Round 1 Results Start
Round 2 Room Selection
Round 2 Results Start
Round 3 Room Selection
Round 3 Results Start
Round 4 Room Selection
Round 4 Room Results
Round 5 Room Selection
Round 5 Results Start
Round 6 Room Selection
Round 6 Results Start
Round 7 Room Selection
Round 7 Results Start
Round 8 Room Selection