In the dungeons I go deeper
In set reviews I was a sleeper
When minions die I get cheaper
You guessed it right
I’m corridor creeper
5 Likes
R4 Resolution Phase
@Marluxion plays “Advance” and advances 1 room
@Apprentice plays “Interface” and advances 1 room. He can now play another action.
ROUND 4
TRACKER
Proximity: 17/99
Alarm: 0/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | ? | ? | ? | |
2.4 | ? | ? | ? | |
2.3 | ? | ? | ? | |
2.2 | ? | ? | ? | |
2.1 | ? | ? | ? | |
1.6 | ? | ? | ? | |
1.5 | ? | ? | ? | |
1.4 | ? | ? | ? | |
1.3 | Showroom | [0] | [3] | Zone, Marl |
1.2 | Biomedical Lab | [4] | App | |
1.1 | Environment Simulator | [0] (HCW) |
TURN ORDER
- Marl (4 DF tokens)
- App (7 DF tokens)
- Zone (2 DF tokens)
Locker Room
DF [0]
TECH LOCK [3]
INTERFACE
Randomly take 1 DF token from each other agent in this room, and add it to your collection.
ROUND 4
TRACKER
Proximity: 17/99
Alarm: 0/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | ? | ? | ? | |
2.4 | ? | ? | ? | |
2.3 | ? | ? | ? | |
2.2 | ? | ? | ? | |
2.1 | ? | ? | ? | |
1.6 | ? | ? | ? | |
1.5 | ? | ? | ? | |
1.4 | Locker Room | [0] | [3] | Zone |
1.3 | Showroom | [0] | [3] | Marl |
1.2 | Biomedical Lab | [2] | App | |
1.1 | Environment Simulator | [0] (HCW) |
TURN ORDER
- Marl (4 DF tokens)
- App (9 DF tokens)
- Zone (2 DF tokens)
R4 NPC Phase: none
R4 Security Phase
Random die is 3, alarm dial is 0/8, so proximity dial becomes 20/99.
ROUND 5
TRACKER
Proximity: 20/99
Alarm: 0/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | ? | ? | ? | |
2.4 | ? | ? | ? | |
2.3 | ? | ? | ? | |
2.2 | ? | ? | ? | |
2.1 | ? | ? | ? | |
1.6 | ? | ? | ? | |
1.5 | ? | ? | ? | |
1.4 | Locker Room | [0] | [3] | Zone |
1.3 | Showroom | [0] | [3] | Marl |
1.2 | Biomedical Lab | [2] | App | |
1.1 | Environment Simulator | [0] (HCW) |
TURN ORDER
- App (9 DF tokens)
- Zone (2 DF tokens)
- Marl (4 DF tokens)
Welp. This sucks.
Moving on.
R5 Resolution Phase
@Apprentice plays “Download” and downloads 2 DF tokens.
@Zone_Q11 plays “Advance” and advances 1 room, which reveals as…
Board Room
DF [1]
TECH LOCK [5]
When this tech lock is destroyed, no agents can collect DF tokens from this room until the end of the round.
INTERFACE
Collect up to 2 DF tokens from adjacent revealed rooms.
ROUND 5
TRACKER
Proximity: 20/99
Alarm: 0/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | ? | ? | ? | |
2.4 | ? | ? | ? | |
2.3 | ? | ? | ? | |
2.2 | ? | ? | ? | |
2.1 | ? | ? | ? | |
1.6 | ? | ? | ? | |
1.5 | Board Room | [1] | [5] | Zone |
1.4 | Locker Room | [0] | [3] | Marl |
1.3 | Showroom | [0] | [3] | |
1.2 | Biomedical Lab | [0] | App | |
1.1 | Environment Simulator | [0] (HCW) |
TURN ORDER
- App (11 DF tokens)
- Zone (2 DF tokens)
- Marl (4 DF tokens)
R5 NPC Phase: none
R5 Security Phase
Random die roll is 4, alarm dial is 0/8, so new proximity dial is 24/99.
ROUND 6
TRACKER
Proximity: 24/99
Alarm: 0/8
FACILITY
Room # | Room Name | DF Tokens | Contents | Players |
---|---|---|---|---|
S | ? | ? | ? | |
2.6 | ? | ? | ? | |
2.5 | ? | ? | ? | |
2.4 | ? | ? | ? | |
2.3 | ? | ? | ? | |
2.2 | ? | ? | ? | |
2.1 | ? | ? | ? | |
1.6 | ? | ? | ? | |
1.5 | Board Room | [1] | [5] | Zone |
1.4 | Locker Room | [0] | [3] | Marl |
1.3 | Showroom | [0] | [3] | |
1.2 | Biomedical Lab | [0] | App | |
1.1 | Environment Simulator | [0] (HCW) |
TURN ORDER
- Zone (2 DF tokens)
- Marl (4 DF tokens)
- App (11 DF tokens)
Hello
I’m new to forum games. I think I like it. Sorry I haven’t spoken much here. But please feel blessed by his holy presence
5 Likes