My Miscellaneous Thoughts On How To Improve Game

Wolf as day would literally solve that problem

Nothing glad you agree

if wolf became a day Ability the night Ability would be disabled that night

But if it took 2 nights to kill then it would be weak.

To say there is no info n1 as if that were always or even usually the case is ridiculous. There are usually multiple D1 claims, if there are none, that is a special case. But the fact there can be info n1 means you should be able to kill n1.

Actually no

It’s the same time frame.

I Wolf someone D3:
They die D5

I Wolf someone night 3
They die D5

wait is wolf 1 or 2 I forgot

But you can’t deduce scum night one.

Wolf only takes one night to heal though. Bleed takes 2

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Just make the day Ability take two then. It’s the same exact time period if not a buff.

D3 you bleed someone they die D5
N3 you bleed someone they die D5 it’s a buff to not have to use it during night

it’s a weird way of thinking but it’s still a buff

But you can’t deduce scum night one.

Yes you can, if they claim scum d1/n1. Or if Scorned claims Sheriff in Cult Game, etc.

People who claim scum D1 are usually trolling, dumb, or gamethrowing

or all 3

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d1 reaper claim

That’s missing the point which is: You may have enough info N1 to identify a legitimate coldsteel target, therefore coldsteel should be usable N1.

Not really. I rarely see people claim scum day one anyways, and this would only enforce a neuts out mentality, which isn’t needed. NBs are helpful.

heres a solution, to quote FK:Then just not claim neut D1

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But why do we need to discourage neuts from claiming N1? I get why Pretender and Scorned should be discouraged from open claiming, but why mercenary and alchemist?

idk about mercs but alchs are passively immune N1 so attacking them as Knight is pointless regardless of if it’s possible or not

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Ok but I still don’t see why it’s needed. I know that we shouldn’t balance around gamethrowing, but yolo killing is technically not throwing.