The Reaper
Neutral KillerPassive:
Consume Soul: Start with 2 souls. If you die at night, you will consume 1 soul to revive. You will keep this passive if your class changes.
Echoes of the Dead: You can use your day abilities multiple times.Day:
Circle of Death (inf use): Consume 2 souls to empower your attack tonight so that it additionally kills everyone visiting your target if you successfully reap them. (Knight Defend will cancel this)
Icy Touch (inf use): Consume 2 souls to silence a player and block their voting for the day.Night:
Reap (inf use): Reap the soul of target player, killing them and leaving an empty body for 1 day. You will gain one soul if successful. This attack is unhealable.
Gather Darkness (inf use): Consume 2 souls and reap the soul of target player bypassing any form of death immunity, killing them and leaving an empty body for 1 day. You will gain one soul if successful. This attack is unhealable.
The Possessor
Neutral KillerPassive:
Blackened Shield: Immune to death at night. You will keep this passive if your class changes.Day:
Facelift (inf use): Choose what class your body will leave behind when you use your Possess night ability. If you already possessed someone, you will appear to be their class by default.
Mind Control (2 use): Force a target to vote someone and prevent them from further voting.Night:
Puppet Strings (inf use): Control target player and force them to attack your second target for you. You will see the whispers of the controlled player tomorrow.
Possess (2 use): Jump to target player’s body, acquiring their logs/deathnote and healing yourself. Your old body will reveal your old logs and selected Facelift class. This attack is unhealable. Will not consume uses if you are occupied or target imprison.
The Sorcerer
Neutral KillerPassive:
Mage Armor: Immune to death at night and bleeding. You will not die to Walking Bomb. You will keep this passive if your class changes.
Magical Preparedness: You will place a Walking Bomb on yourself when a day starts. You will keep this passive if your class changes.Day:
Walking Bomb (inf use): Move a Walking Bomb from target player to another. Can have multiple Walking Bombs active. Usable day 1. Can target self. Cannot move a bomb to the King.
Mage Dust (2 use): Silence target player for 20 seconds. They will be unable to speak, use abilities and vote for the duration.Night:
Magic Missile (inf use): Attack someone. You will not attack targets that are death immune or guarded by the Knight.
Detonate (inf use): Kill all players with an active Walking Bomb. Bypasses death immunity.
The Psycho King
Neutral KillerPassive:
Sovereign of Death: You can talk at all times during a trial. Your first accusation each day counts double. You are also bleed immune.Day:
Bag of Matryoshka Bags* (X use): Gain an ability depending on your previous class.Reaper - Icy Touch (inf use): Consume 2 souls to silence a player and block their voting for the day.
Possessor - Mind Control (shared with Poss): Force a target to vote someone and prevent them from further voting.
Sorcerer - Walking Bomb (inf use): Move a Walking Bomb from target player to another. Can have multiple Walking Bombs active. Usable day 1. Can target self.Last Word (1 use): The accused player will be pardoned or executed depending on your vote. Can only be used if you didn’t accuse that player.
Night:
Memento Mori (inf use): Gain an attack depending on your previous class.Reaper - Reap (inf use): Reap the soul of target player, killing them and leaving an empty body for 1 day. You will gain one soul if successful. This attack is unhealable.
Possessor - Puppet Strings (inf use): Control target player and force them to attack your second target for you. You will see the whispers of the controlled player tomorrow.
Sorcerer - Detonate (inf use): Kill all players with an active Walking Bomb. Bypasses death immunity.Fatal Guards (inf use): Send a guard to attack target player. The guard will die in your place if the player is protected. You are occupation and redirection immune when using this ability. Doesn’t count as visiting.
*to be changed
This suggestion is made with the assumption that this rework also gets in: https://forum.imperium42.com/t/starting-king-changes/78177
Shoddy TL:DR
Reaper:
multi day ability bug made feature
gather and circle swapped places
Poss:
force vote reduced 1 use
possess consumes charge if you hit immune
Sorc:
walking bomb made into a passive
distract as a day ability
Psycho King:
you keep your defining abilities with Bag of Matryoshka Bags (asked for a name and we got this) and Memento Mori
removed occ/red immunity, but has it when using Fatal Guards
keeps souls if reaper, otherwise keeps death immunity