Noble and Aristocrat Rework v3

Yeah IDK how to fix that while still making the cult different from the unseen. Any ideas?

What else should be done then(besides reworking SF, which already needs it)

Maybe initiate could kill its target if it is convert immune? Or something similar to dirty work could be given to the cult and Offering and nightshade could be merged.

Give Visser a method of killing

Both the night and day abilities can be merged so there is plenty of potential there

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Would this be good:

Vessel

Class type: Special

  • Night ability 1: Initiate(Uses: Unlimited) - Prepare your target for conversion. Select yourself to convert all prepared targets.

  • Night Ability 2: Crimson Blade(Uses: 4)- Kill your target.

IDK how the day abilities should be combined.

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Btw the Vissor should have access minimum of 5 kills. That’s enough to kill the King, Prince and every non-NK neut

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k. Are the other classes good?

Mostly. Busy right now

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Neither of these abilities make any sense

Also Ritualist doesn’t have a death by poison effect

Also a good ability for ritualist is

Day Ability: Curse - Bleed and poisoned players cannot be healed tonight (1 use)

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Why not a 1 use death immunity target, it’s a garbage Ability to save a cultist its essentially a 1 - 1 trade the same as if you never used it

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Do you remember the old protection for enforcer? It’s basically that. And I meant to make Corax’s guidance something different(I copy and pasted each class for the format). Here’s what it should be:

  • Corax’s guidance (Uses:2) - Choose a cultist and a class. They will become that class at the beginning of the night.

IDK what it should be.

I like the idea, but that’s a bit specific. Would preventing positive effects instead be fine?

It’s basically a shield for the entire cult. How is it weak?

1.Someone is going to die regardless and you basically just swapped it to you
2,No one actually likes dying, death immunity would be a much more strategical change

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Alright. And do you have any idea what the death by poison effect for Ritualist should be?

And it made no sense then too

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It’s basically a merc shield for the entire cult. I wouldn’t mind replacing it though. Any ideas?

Imagine this.

There is two cult and a serial killer who teleported in the castle from tos using magic. The SK stabs cultist A. But cultist B uses the magical shield. Cultist B dies instead of A. All it did was change who died.

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I get it now, and I would be fine with replacing it with giving the cult death immunity. Do you have any ideas for what the ritualist death by poison effect should be?

I have absolutely no idea we could go down the route of making someone occupy immune/redirect but it doesn’t notify a person trying to occupy/redirect they are

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Additional poison use

Acolyte already has a better version of that though

Nerf the Acolytes version then