Having it be a day ability does not solve the issue. Believe it or not we tried
Then what else would work besides mental blur and shred?
Few things.
Encode
Defile (not day cuz that’s OP on cult)
Nothing
He doesn’t actually need a second day ability. No need to force it
Here’s how I would rework the cult in general. I’ll create a separate thread after receiving feedback.
Vessel
Would replace cult leader
Class type: Special
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Night ability 1: Initiate(Uses: Unlimited) - Reveal your target’s immunities. If they are not conversion immune then you will mark them for conversion. Select yourself to target a random convertable player. You will not be told their immunities when selecting yourself.
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Night ability 2: Brainwash(Uses: Unlimited) - Convert all initiated players to the cult.
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Day ability 1: Nightshade (Uses: 3)- Poison target player. They will die in 2 nights. Can be healed. Bypasses night immunity.
Day Ability 2: Offering(Uses: Unlimited) - Poison target faction member. They will die tonight. Can be healed. Bypasses night immunity
Ritualist
Cult Killing
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Passive 1: Corax’s armor - immune to death at night once
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Night ability 1: Rupture(Uses: 3) - Cause target player to bleed. They will die the next night. Can be healed. Bypasses night immunity.
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Night ability 2: Blood Barrier(Uses: 1)- Cause everyone visiting target player to bleed. They will die the next night. Can be healed. Bypasses night immunity.
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Day ability 1: Crimson Shield(Uses: 2)- If a cultist would die tonight then you will give up your own life to save theirs.
Day Ability 2: Deprive(Uses: 1) - If your target has any limited use abilities then remove one use of each.
Seeker
Cult Killing
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Passive 1: Corax’s sight- If you are killed by poison then the cult may not receie incorrect feedback tonight.
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Night ability 1: Identify(Uses: 3) - Determine your target’s faction and class type.
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Night ability 2: Gaze(Uses: 1)- Reveal who your target visits and who visits them.
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Day ability 1: Expose(Uses: 2)- Reveal the next player to use a day ability
Day Ability 2: Foreshadow(Uses: 1) - Determine the next player to be affected by a day a ability.
Invoker
Cult Investigative
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Passive 1: Fanatic- Immune to redirection and occupation at night
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Passive 2: Crimson Wrath- If you are killed by poison then you will guarantee that the cult is successful in their actions.
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Night ability 1: Strength of Mithras(Uses: 3) - Occupy your target
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Night ability 2: Strings of Corax(Uses: 2)- Redirect your first target to your second.
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Day ability 1: Bewilder(Uses: 2)- Disable your target’s day abilities. They will not be notified until they attempt to use an ability. Still consumes a use(or souls).
Day Ability 2: Enrage(Uses: 1) - Your abilities will bypass immunities tonight.
Acoylote
Cult Support
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Passive 1: Crimson Charge- If you are killed by poison then you will make give the cult one use of each limited ability.
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Night ability 1: Tornado(Uses: 3) - Same as CW’s
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Night ability 2: Brotherhood(Uses: 2)- Prevent anyone from targeting target cultist.
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Day ability 1: Corax’s Guidance(Uses: 2)- If a cultist would die tonight then you will give up your own life to save theirs.
Day Ability 2: Crimson Ward(Uses: 1) - Cause the cult to become secretly immune to all negative effects tonight.
Apostle
Passive 1: Crimson Chant - Members of the cult may speak to each other in a separate chat during the day.
Passive 2: Crimson Blood - During the election for the next king, votes for you will count twice. If you are sacrificed by the cult leader then each living cultist will gain this passive.
Night ability 1: Mind Warp(Uses: 3) - Cause your target to receive incorrect feedback from their abilities. Receive their night feedback
Night Ability 2: Eavesdrop(Uses: 2) - Receive the content of all public whispers tomorrow.
Day ability 1: Voice of Corax(Uses: 1) - Your next speech, whisper, or accusation of treason will be anonymous. You will appear as “Telepathy” to the court. Whispers, accusations of treason, and votes to and from you will be hidden from the court after your telepathy for the rest of the day.
Day ability 2: Mental Blur(Uses: 2) - Erase your target’s chat history. You will gain a copy of it
How do they night kill?
Also make sure Deprive can’t target King
Seems a little OP for a cult to have it, would it be the hunter notificaiton.
Why even click send?
Also that doesn’t solve the endgame problem I’m referring to
Because I couldn’t find the uses
Even if it was unlimited. Because it’s bleeding not attacking
Obviously they get the BD to execute themselves. I just realized BD could do nothing but execute the NK and cult will never win as there is always a healer
Honestly just make this it’s own thread
Bleeding + poison, though they should be focused on conversion more. Maybe rupture could be changed to this:
Rupture(Uses: ?) - Kill your target. If they are immune to death then you will cause them to bleed. They will die in a day. Bleeding can be healed. Bypasses night immunity
Maybe ritualist could be changed to the starting cult class as well.
k. Should I make it so it tells you how many uses you remove?
The notification would be merged with the hunter one. Here’s a possible replacement though:
Name needed(Uses: ?) - Remove your targets immunities and disable their passives.
Yeah I realize that’s a problem, but IDK how to exactly fix it.
I just put it here for feedback first.
You need to remember. I’m worried about endgame situations.
If the King SFs a Paladin who then gets inoculated then that paladin ties a 1v1 with Vessel
Right now since erraticate is on CL this eventuality is easy to plan for
You know how the unseen has it so the assassin can be infinitely replaced and the mastermind is one-time(or at least usually)? Maybe it could be the reverse for the cult. It could have an infinitely replaceable converter and a one-life killer. And are the abilities themselves good?
Cough Physician being sweared Cough
Doesn’t help with endgame situations like the one I listed above
Always having access to a kill is more important than having access to a convert
There is a reason the Mastermind has Dirty work