Pathfinder Campaign -- Tyrant's Grasp

@discobot würfeln 1d20

:game_die: 18

Qari discovers a carving on the north wall that looks strikingly similiar to herself, as if it could be an ancestor to her. This individual also seems to be holding a holy artifact of Godclaw.

Qari also sees other carvings on the north wall that look somewhat similar to her companions, as well as the following phrase inscribed above the carvings: “Red Shrikes - Noble Companions in the War against Evil. Rest Well, My Friends.”

Qari discovers an old, dusty crate by the eastern wall draped with a drop cloth; the following items are all stored inside the crate: A variety of dried-out and useless paints, a crowbar, flint and steel, three common lamps, two hammers, one hooded lantern, eight pints of oil, and a dented pewter mug.

Qari senses that two other individuals are still trapped inside their caskets and are struggling to escape, and Carill has escaped, but cannot see anything in the total darkness.

Qari finds a door that exits the room to the west, and that is all.

// Currently figuring out equipment, sorry it’s taking so long.

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// What does “carried” mean. It goes without saying that if you have equipment, it’s carried, unless you make it levitate behind you or something.
Unless it’s stuff like your property in cities, but then it’s not really “equipment.”

// …Why are there three types of backpacks. “Carrier, hydration, weaponrack.” What.

// I somehow figured out my equipment. @N.1 And by that I mean, I just picked the contents of the Sorcerer’s kit, because otherwise I’d spend hours on this and I don’t want to bother.

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Carill fiddles around in her backpack, trying to find some torches, until she is near-blinded by Sunshine’s light. “…You really are Sunshine. What’s this supposed to be?” She looks around after hearing more footsteps and voices. “I wonder where we are. I don’t remember falling asleep here.”

(Eyy - Me, Priestess + Vulgard are all online)

"Ah, that’s just a small spark of the divine power of the Five. Iomedae is a goddess of the righteous light. Come, help me freeing these other people. She puts the crowbar on the casket of Kyrsaku and waits for Carille to help her.


Unless noted otherwise, Qari will re-cast the Light spell every ten minutes, so it doesn’t wear off.
Helping works this way: all helpers try to beat the DC of 10 with their own check, to give the main roller a bonus of +2 per helper. Using a crowbar will probably make it easier as well.

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“Right…” Carill gets right to it.

@discobot roll 1d20

:game_die: 4

When helping others, Carill seems impaired. But when doing things for herself, she gives it her all.
Might be quite telling about her personality.

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@discobot würfeln 1d20
[+3 strength +2 circumstance from crowbar +0 from Carill]

Hallo! Um herauszufinden, was ich kann, schreibe @discobot Hilfe anzeigen.

@discobot würfeln 1d20

:game_die: 13

Qari pretends that Carill was a great help :wink:

WURFELN!

Carill pretends she helped. In reality, she just kinda leaned against the casket.

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(We should all roll the dice with würfeln for now on)

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