Pathfinder Campaign -- Tyrant's Grasp

Qari successfully frees Kyrsaku from her casket.
Everyone can now see in a 20 foot radius, thanks to Qari’s light spell.

Qari walks up towards the wall, her fingers wander fascinated over the relief. “Is that my former me”, she whispers to herself. “Why in Asmodeus’ name did they bring us here. What is this place? Why are we here?”
She looks towards the others. “Have you any idea who our abductors could be, or what they try to reach with that?”

“I… don’t know.” Carill adjusts her hair a bit, wondering just who indeed decided to kidnap them. “This is certainly strange. We cannot possibly be the only group of adventurers on a journey to this place, and yet they chose us. Perhaps we are just unlucky. Regardless, we must press on.” With that, she wanders to the edge of the light, trying to make sense of her surroundings. Is this a chamber? A building? A tunnel? Underground? Overground? In the sky? In the depths?

“Oh dear, it’s nice to be out of that dreaded casket. Next time, poke some air holes in there for me please? I it was very hard to breathe in there.” - Kyrsaku said, sarcastically
Kyrsaku looks around for his belongings.

Qari shrugs. “I don’t think that air holes would have had mattered. These caskets weren’t too hard to break. They are neither murderers, nor simple robbers - they didn’t take our belongings, as far as I can see. And… simple murderers don’t carve pictures of you into the wall, do they?”

( @Geyde has communicated to me that he is busy for now and has requested for Suuter to be puppeted for now. When he’s back to take control back of suuter, he can post here again.)

( @anon97870008 @Vulgard @KyoDaz one of you three needs to take up the mantle of puppeting Suuter for now for us to be able to proceed )

Suuter attempts to break out of his current position

@discobot roll 1d20

:game_die: 3

(… At least we’re würfeln very low on stuff that’s very unlikely to matter.)

(It’s part of the experience)

Suuter, realizing that he’s actually weak as shit, starts screaming unintelligibly

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“… Oh dear. We’ve forgot to free Suuter after all of this commotion. Give me a hand would you, Sunshine?” - Kyrsaku asks

(@N.1, would it be possible to puppet Sunshine so we can proceed?)

Kyrsaku attempts to free Suuter, awaiting Sunshine’s help.

“Sure, try it. Here’s the crowbar.” Sunshine tries to stem at the casket from the other side.
[1d20+3 against DC 10 to support Kyrsaku]
@discobot würfeln 1d20

:game_die: 7

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Kyrsaku and Sunshine successfully free Suuter as the last casket lid falls to the ground with a booming sound.

“I suggest that you grab yourself some lamps from the chest over there, and look at this wall. Does “red shrikes” say anything to anyone of you?”
Qari tries to remember if she has heared that word already before.

“That’s everyone, hm?” She counts the people who are now present. “Red… shrikes. Unfortunately, that doesn’t ring a bell.”

Qari scrutinizes her companions. “If noone has any other helpful information of our situation, I suggest that we escape from this trap. I do not intend to die here. Make sure you don’t forget any of your belongings, and if you are able to wield a weapon, I propose to do so.” She smiles encouragingly, and checks her own weapon and shield.