“Indeed.” Carill walks over to the chest mentioned by Sunshine and picks up a lamp.
(All of you are now free from your tiny stone prisons, so you are free to move now if you’d like. if this changes back later, i will inform)
After picking up a lamp, Carill feels the wall and moves along it after lighting the lamp, trying to check what is further away from their former stone prisons.
Kyrsaku picks up his belongings, re-arms himself with his lantern staff and proceeds to scout the area within the vicinity of Sunshine’s light spell.
(If you intend to move, please move your token in the roll20.)
Sunshine puts anything remaining from the chest into her backpack, just in case.
She smiles. “Good, let’s get out of here before these criminals come back.” She looks at the clothing of the others, and then on her own black armor. “Gues I should go first, you all look a bit fragile.”
I’m suggesting to put everyone into the next room, with Qari in front.
Kyrsaku follows directly behind Sunshine, waiting for the other party members before proceeding. [Token Moved]
“Hey, you guys! Let’s get out of here while we still can. We don’t want wherever this is to cave in, or worse, our captors to come back.”
(if any players intend to move into a different room, they must actually enter that room
i consider Qari to still be in the first room since she is on the door space between the two rooms
unless someone asks to be puppeted, they must move themself)
(doors may be assumed to be easily traversible, except when specified otherwise)
(roll20 also has an app, just fyi, so you should be able to move your token on mobile if needed)
“I agree, which is why I want to find out what lies beyond these prisons.” Carill stops for a moment and looks at Sunshine. “…We can go together. It’s best we stay close to each other for protection.”
Hi! To find out what I can do, say @discobot display help
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13
/// Dunno if you add the Dex modifier but it’s 13 base (no points in sleight of hand) + 2 from dex maybe.
(okay so sleight of hand can’t be used without training, but that wasn’t sleight, since it involved no pickpocketing. i’ll just say it was a standard dex check and therefore, you pass)
Carill successfully lights her common lamp, and now has good sight.
Awesome. Now that Carill’s lamp has been lighted, she moves to Sunshine’s position and beckons at her to go further away from their starting point. Gotta find a way out of here instead of lingering here for no reason. They had a different goal in mind when they came to Roslar’s Coffer, no?
(Cool, will start doing stuff tm)