Patch will be out in the next few days.
General:
- New simplified game mode called Casual. (If it is popular enough, new players will be required to play X number of games of it.)
- Old game mode now named Classic.
- Everyone can now draw in their deathnote.
- Spy/Cult Maid no longer counts as a visit.
- Disabled the early game over checks for the time being. (Games would end when they shouldn’t, even when things like DK’s and abilities were accounted for.)
- New female armor and crossbow execution added.
Assassin:
- Distract now usable during trials.
Enforcer:
- Removed Armored passive.
- Protection now prevents visits to targeted Unseen member.
Duchess:
- Dark Wisp changed - Discover a player’s class. 2 uses.
King:
- Removed Allies from starting King.
- Added Night Ability Order to starting King - Prevent a player from voting tomorrow. 4 uses.
- Abilities no longer count as visiting.
Knight:
- Changed Sacrifice icon.
Herbalist:
- Replaced Defile with Abscission - Make an Unseen member appear as Blue Dragon tonight. Unlimited uses.
Mastermind:
- Can’t Touch This now hides the Mastermind’s occupy immunity again.
Noble & Aristocrat:
- Snoop limited to 1 use. Improved Snoop, so that the journals will now transfer over when converted.
Nightwatch:
- Changed Watch Carefully - Reveal all players that visit the Unseen. 2 uses.
Observer:
- Changed Window Peek - Discover all classes that visit a player. You will not know who visited. 2 uses.
Physician:
- Renamed to Medic and recieved new night abilities.
- Night Ability First Aid - Heal a player back to life if they were attacked.
- Night Ability Quarantine - Heal a player’s poison and bleeding, and prevent all visitors. Can only be used on a player once.
Princess:
- Flirt now show Killer/Support and Offensive/Social.
- Will-o-Wisp changed - Discover a player’s faction. 3 uses.
Psycho King:
- Now permanently death immune at night.
- Abilities no longer count as visiting.
Ritualist:
- Tornado reduced to two uses.
- Brotherhood changed to single target, uses increased to three.
Sorcerer:
- Magic Dust uses reduced to 2.
- Circle of Death uses reduced to 2.
- New Day Ability Magic Cloak - Hides your visits at night. 2 uses.
Bug Fixes:
- Fixed a bug with some abilities not being usable during trials.
- No longer shows multiple healing messages.
- Fixed a bug where sometimes people wouldn’t show up as visiting. The only abilities or classes that shouldn’t show up as visiting will say so in the class card.
- Some others.
Casual Game Mode:
Core Differences:
- Changed almost all Blue Dragon classes and their conversions.
- Prince remains the same.
- The max number of each non-unique Blue Dragon class is 3.
- Only the Unseen can spawn.
- The Sorcerer and Inquisitor cannot spawn, but all other neutrals still can.
- There is no Royal Blood.
Magistrate - Investigative Blue Dragon
- Spawns every game, is unique, and is unconvertable.
- Day Ability Scout - Send a scout to watch a player. You will be alerted if they are converted.
- Night Ability Expert Investigation - Determine if a player is part of the Unseen.
- Night Ability Surveillance - Prevent visitors and learn the name of those that try. You will be alerted if an Unseen member tries. 3 uses.
Princess - Investigative Blue Dragon
- Same as Classic
Knight - Killer Blue Dragon
- Same as Classic
Butler - Offensive Blue Dragon
- Same as Classic
Mystic - Social Blue Dragon
- Passive Call the Dead - Communicate with the dead at night.
- Day Ability Telepathy - Telepathically send a message to everyone, they will not know who sent it. 2 uses.
- Day Ability Private Matter - All whispers to and from you will be hidden from the public. 2 uses.
- Night Ability Read Mind - See whispers to and from a player tomorrow. Cannot target King. Does not count as visiting.
Medic - Support Blue Dragon
- Same as Classic
Duchess - Investigative Unseen (Converted from Princess)
- Same as Classic
Enforcer - Support Unseen (Converted from Knight)
- Same as Classic
Servant - Offensive Unseen (Converted from Butler)
- Same as Classic
Seer - Social Unseen (Converted from Mystic)
- Day Ability Telepathy - Telepathically send a message to everyone, they will not know who sent it. 2 uses.
- Day Ability Private Matter - All whispers to and from you will be hidden from the public. 2 uses.
- Night Ability Read Mind - See whispers to and from a player tomorrow. Cannot target King. Does not count as visiting.
- Night Ability Mind Warp - Cause a player to receive incorrect feedback from their abilities.
Herbalist - Support Unseen (Converted from Medic)
- Same as Classic